34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Sound;
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namespace Content.Server.Cabinet
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{
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/// <summary>
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/// Used for entities that can be opened, closed, and can hold one item. E.g., fire extinguisher cabinets.
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/// </summary>
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[RegisterComponent]
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public sealed class ItemCabinetComponent : Component
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{
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/// <summary>
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/// Sound to be played when the cabinet door is opened.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("doorSound", required: true)]
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public SoundSpecifier DoorSound { get; set; } = default!;
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/// <summary>
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/// The <see cref="ItemSlot"/> that stores the actual item. The entity whitelist, sounds, and other
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/// behaviours are specified by this <see cref="ItemSlot"/> definition.
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/// </summary>
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[DataField("cabinetSlot")]
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public ItemSlot CabinetSlot = new();
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/// <summary>
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/// Whether the cabinet is currently open or not.
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/// </summary>
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[ViewVariables]
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[DataField("opened")]
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public bool Opened { get; set; } = false;
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}
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}
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