18 lines
489 B
C#
18 lines
489 B
C#
using System;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.NodeContainer.NodeGroups;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Server.Atmos.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IAtmosphereComponent))]
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[Serializable]
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public sealed class UnsimulatedGridAtmosphereComponent : GridAtmosphereComponent
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{
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public override bool Simulated => false;
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}
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}
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