29 lines
858 B
C#
29 lines
858 B
C#
using Content.Shared.Damage;
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos.Components
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{
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/// <summary>
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/// Barotrauma: injury because of changes in air pressure.
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/// </summary>
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[RegisterComponent]
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public sealed class BarotraumaComponent : Component
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{
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[DataField("damage", required: true)]
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier Damage = default!;
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[DataField("maxDamage")]
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[ViewVariables(VVAccess.ReadWrite)]
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public FixedPoint2 MaxDamage = 200;
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/// <summary>
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/// Used to keep track of when damage starts/stops. Useful for logs.
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/// </summary>
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public bool TakingDamage = false;
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}
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}
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