Files
tbd-station-14/Content.Client/Wires/Visualizers/WiresVisualizer.cs
2022-02-16 18:23:23 +11:00

31 lines
985 B
C#

using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using static Content.Shared.Wires.SharedWiresComponent;
namespace Content.Client.Wires.Visualizers
{
public sealed class WiresVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner);
if (component.TryGetData<bool>(WiresVisuals.MaintenancePanelState, out var state))
{
sprite.LayerSetVisible(WiresVisualLayers.MaintenancePanel, state);
}
// Mainly for spawn window
else
{
sprite.LayerSetVisible(WiresVisualLayers.MaintenancePanel, false);
}
}
public enum WiresVisualLayers : byte
{
MaintenancePanel,
}
}
}