52 lines
1.2 KiB
C#
52 lines
1.2 KiB
C#
using Content.Client.Power.APC.UI;
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using Content.Shared.APC;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.Power.APC
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{
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[UsedImplicitly]
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public sealed class ApcBoundUserInterface : BoundUserInterface
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{
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[ViewVariables] private ApcMenu? _menu;
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protected override void Open()
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{
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base.Open();
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_menu = new ApcMenu(this);
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_menu.OnClose += Close;
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_menu.OpenCentered();
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}
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public ApcBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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var castState = (ApcBoundInterfaceState) state;
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_menu?.UpdateState(castState);
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}
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public void BreakerPressed()
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{
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SendMessage(new ApcToggleMainBreakerMessage());
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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_menu?.Dispose();
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}
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}
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}
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}
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