Files
tbd-station-14/Content.Client/Markers/MarkerSystem.cs
2021-09-28 13:35:29 +02:00

28 lines
615 B
C#

using Robust.Shared.GameObjects;
namespace Content.Client.Markers
{
public sealed class MarkerSystem : EntitySystem
{
private bool _markersVisible;
public bool MarkersVisible
{
get => _markersVisible;
set
{
_markersVisible = value;
UpdateMarkers();
}
}
private void UpdateMarkers()
{
foreach (var markerComponent in EntityManager.EntityQuery<MarkerComponent>(true))
{
markerComponent.UpdateVisibility();
}
}
}
}