Files
tbd-station-14/Content.Client/MachineLinking/UI/SignalPortSelectorBoundUserInterface.cs
2022-02-16 18:23:23 +11:00

51 lines
1.3 KiB
C#

using Content.Shared.MachineLinking;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.MachineLinking.UI
{
public sealed class SignalPortSelectorBoundUserInterface : BoundUserInterface
{
private SignalPortSelectorMenu? _menu;
public SignalPortSelectorBoundUserInterface([NotNull] ClientUserInterfaceComponent owner, [NotNull] object uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_menu = new SignalPortSelectorMenu(this);
_menu.OnClose += Close;
_menu.OpenCentered();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
switch (state)
{
case SignalPortsState data:
_menu?.UpdateState(data);
break;
}
}
public void OnPortSelected(string port)
{
SendMessage(new SignalPortSelected(port));
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_menu?.Dispose();
}
}
}