Files
tbd-station-14/Content.Client/Gravity/GravityGeneratorVisualizer.cs
2022-02-16 18:23:23 +11:00

102 lines
3.6 KiB
C#

using System;
using System.Collections.Generic;
using Content.Shared.Gravity;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Gravity
{
[UsedImplicitly]
public sealed class GravityGeneratorVisualizer : AppearanceVisualizer, ISerializationHooks
{
[DataField("spritemap")]
private Dictionary<string, string> _rawSpriteMap = new();
private Dictionary<GravityGeneratorStatus, string> _spriteMap = new();
void ISerializationHooks.BeforeSerialization()
{
_rawSpriteMap = new Dictionary<string, string>();
foreach (var (status, sprite) in _spriteMap)
{
_rawSpriteMap.Add(status.ToString().ToLower(), sprite);
}
}
void ISerializationHooks.AfterDeserialization()
{
// Get Sprites for each status
foreach (var status in (GravityGeneratorStatus[]) Enum.GetValues(typeof(GravityGeneratorStatus)))
{
if (_rawSpriteMap.TryGetValue(status.ToString().ToLower(), out var sprite))
{
_spriteMap[status] = sprite;
}
}
}
public override void InitializeEntity(EntityUid entity)
{
base.InitializeEntity(entity);
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out SpriteComponent? sprite))
return;
sprite.LayerMapReserveBlank(GravityGeneratorVisualLayers.Base);
sprite.LayerMapReserveBlank(GravityGeneratorVisualLayers.Core);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<SpriteComponent>(component.Owner);
if (component.TryGetData(GravityGeneratorVisuals.State, out GravityGeneratorStatus state))
{
if (_spriteMap.TryGetValue(state, out var spriteState))
{
var layer = sprite.LayerMapGet(GravityGeneratorVisualLayers.Base);
sprite.LayerSetState(layer, spriteState);
}
}
if (component.TryGetData(GravityGeneratorVisuals.Charge, out float charge))
{
var layer = sprite.LayerMapGet(GravityGeneratorVisualLayers.Core);
switch (charge)
{
case < 0.2f:
sprite.LayerSetVisible(layer, false);
break;
case >= 0.2f and < 0.4f:
sprite.LayerSetVisible(layer, true);
sprite.LayerSetState(layer, "startup");
break;
case >= 0.4f and < 0.6f:
sprite.LayerSetVisible(layer, true);
sprite.LayerSetState(layer, "idle");
break;
case >= 0.6f and < 0.8f:
sprite.LayerSetVisible(layer, true);
sprite.LayerSetState(layer, "activating");
break;
default:
sprite.LayerSetVisible(layer, true);
sprite.LayerSetState(layer, "activated");
break;
}
}
}
public enum GravityGeneratorVisualLayers : byte
{
Base,
Core
}
}
}