Files
tbd-station-14/Content.Client/Cabinet/ItemCabinetSystem.cs

26 lines
891 B
C#

using Content.Shared.Cabinet;
using Robust.Client.GameObjects;
namespace Content.Client.Cabinet;
public sealed class ItemCabinetSystem : VisualizerSystem<ItemCabinetVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, ItemCabinetVisualsComponent component, ref AppearanceChangeEvent args)
{
if (TryComp(uid, out SpriteComponent? sprite)
&& args.Component.TryGetData(ItemCabinetVisuals.IsOpen, out bool isOpen)
&& args.Component.TryGetData(ItemCabinetVisuals.ContainsItem, out bool contains))
{
var state = isOpen ? component.OpenState : component.ClosedState;
sprite.LayerSetState(ItemCabinetVisualLayers.Door, state);
sprite.LayerSetVisible(ItemCabinetVisualLayers.ContainsItem, contains);
}
}
}
public enum ItemCabinetVisualLayers
{
Door,
ContainsItem
}