51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
using Content.Shared.Atmos.Visuals;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.Atmos.Visualizers
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{
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[UsedImplicitly]
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public sealed class VentPumpVisualizer : AppearanceVisualizer
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{
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private string _offState = "vent_off";
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private string _inState = "vent_in";
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private string _outState = "vent_out";
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private string _weldedState = "vent_welded";
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var entities = IoCManager.Resolve<IEntityManager>();
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if (!entities.TryGetComponent(component.Owner, out ISpriteComponent? sprite))
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return;
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if (!component.TryGetData(VentPumpVisuals.State, out VentPumpState state))
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return;
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switch (state)
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{
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case VentPumpState.Off:
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sprite.LayerSetState(VentVisualLayers.Vent, _offState);
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break;
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case VentPumpState.In:
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sprite.LayerSetState(VentVisualLayers.Vent, _inState);
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break;
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case VentPumpState.Out:
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sprite.LayerSetState(VentVisualLayers.Vent, _outState);
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break;
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case VentPumpState.Welded:
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sprite.LayerSetState(VentVisualLayers.Vent, _weldedState);
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break;
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}
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}
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}
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public enum VentVisualLayers : byte
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{
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Vent,
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}
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}
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