Files
tbd-station-14/Content.Client/Atmos/Visualizers/GasPortableVisualizer.cs
2022-02-16 18:23:23 +11:00

52 lines
1.6 KiB
C#

using Content.Shared.Atmos.Piping.Unary.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Atmos.Visualizers
{
[UsedImplicitly]
public sealed class GasPortableVisualizer : AppearanceVisualizer
{
[DataField("stateConnected")]
private string? _stateConnected;
public override void InitializeEntity(EntityUid entity)
{
base.InitializeEntity(entity);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity);
if (_stateConnected != null)
{
sprite.LayerMapSet(Layers.ConnectedToPort, sprite.AddLayerState(_stateConnected));
sprite.LayerSetVisible(Layers.ConnectedToPort, false);
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var entities = IoCManager.Resolve<IEntityManager>();
if (!entities.TryGetComponent(component.Owner, out ISpriteComponent? sprite))
{
return;
}
// Update the visuals : Is the canister connected to a port or not
if (component.TryGetData(GasPortableVisuals.ConnectedState, out bool isConnected))
{
sprite.LayerSetVisible(Layers.ConnectedToPort, isConnected);
}
}
private enum Layers : byte
{
ConnectedToPort,
}
}
}