93 lines
2.9 KiB
C#
93 lines
2.9 KiB
C#
using Content.Shared.Atmos;
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using Content.Shared.Atmos.Piping.Binary.Components;
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using Content.Shared.Atmos.Piping.Unary.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Atmos.UI
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{
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/// <summary>
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/// Initializes a <see cref="GasThermomachineWindow"/> and updates it when new server messages are received.
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/// </summary>
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[UsedImplicitly]
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public sealed class GasThermomachineBoundUserInterface : BoundUserInterface
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{
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private GasThermomachineWindow? _window;
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private float _minTemp = 0.0f;
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private float _maxTemp = 0.0f;
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public GasThermomachineBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = new GasThermomachineWindow();
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if(State != null)
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UpdateState(State);
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_window.OpenCentered();
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_window.OnClose += Close;
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_window.ToggleStatusButton.OnPressed += _ => OnToggleStatusButtonPressed();
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_window.TemperatureSpinbox.OnValueChanged += _ => OnTemperatureChanged(_window.TemperatureSpinbox.Value);
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}
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private void OnToggleStatusButtonPressed()
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{
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if (_window is null) return;
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_window.SetActive(!_window.Active);
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SendMessage(new GasThermomachineToggleMessage());
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}
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private void OnTemperatureChanged(float value)
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{
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var actual = Math.Clamp(value, _minTemp, _maxTemp);
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if (!MathHelper.CloseTo(actual, value, 0.09))
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{
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_window?.SetTemperature(actual);
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return;
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}
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SendMessage(new GasThermomachineChangeTemperatureMessage(actual));
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}
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/// <summary>
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/// Update the UI state based on server-sent info
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/// </summary>
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/// <param name="state"></param>
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (_window == null || state is not GasThermomachineBoundUserInterfaceState cast)
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return;
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_minTemp = cast.MinTemperature;
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_maxTemp = cast.MaxTemperature;
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_window.SetTemperature(cast.Temperature);
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_window.SetActive(cast.Enabled);
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_window.Title = cast.Mode switch
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{
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ThermoMachineMode.Freezer => Loc.GetString("comp-gas-thermomachine-ui-title-freezer"),
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ThermoMachineMode.Heater => Loc.GetString("comp-gas-thermomachine-ui-title-heater"),
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_ => string.Empty
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};
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing) return;
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_window?.Dispose();
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}
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}
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}
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