Files
tbd-station-14/Content.Shared/Materials/MaterialPrototype.cs
Vera Aguilera Puerto 3a27490c59 Material cleanup (#4025)
* work

* more work
2021-05-20 10:37:34 +02:00

51 lines
1.6 KiB
C#

#nullable enable
using Content.Shared.Stacks;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Materials
{
/// <summary>
/// Materials are read-only storage for the properties of specific materials.
/// Properties should be intrinsic (or at least as much is necessary for game purposes).
/// </summary>
[Prototype("material")]
public class MaterialPrototype : IPrototype, IInheritingPrototype
{
[ViewVariables]
[DataField("parent")]
public string? Parent { get; } = null;
[ViewVariables]
[DataField("abstract")]
public bool Abstract { get; } = false;
[ViewVariables]
[DataField("id", required: true)]
public string ID { get; } = default!;
[ViewVariables]
[DataField("stack", customTypeSerializer:typeof(PrototypeIdSerializer<StackPrototype>))]
public string? StackId { get; } = null;
[ViewVariables]
[DataField("name")]
public string Name { get; } = "unobtanium";
[ViewVariables]
[DataField("color")]
public Color Color { get; } = Color.Gray;
/// <summary>
/// An icon used to represent the material in graphic interfaces.
/// </summary>
[ViewVariables]
[DataField("icon")]
public SpriteSpecifier Icon { get; } = SpriteSpecifier.Invalid;
}
}