Files
tbd-station-14/Content.Server/Stunnable/Components/StunOnCollideComponent.cs
metalgearsloth 8862028860 ECS StunnableProjectile (#4309)
* ECS StunnableProjectile

Also renamed it to the more generic component for stunning on collision

* Reviews
2021-07-21 11:16:38 +02:00

24 lines
715 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Stunnable.Components
{
/// <summary>
/// Adds stun when it collides with an entity
/// </summary>
[RegisterComponent]
internal sealed class StunOnCollideComponent : Component
{
// TODO: Can probably predict this.
public override string Name => "StunOnCollide";
// See stunnable for what these do
[DataField("stunAmount")]
internal int StunAmount = default;
[DataField("knockdownAmount")]
internal int KnockdownAmount = default;
[DataField("slowdownAmount")]
internal int SlowdownAmount = default;
}
}