Files
tbd-station-14/Content.Shared/Dice/SharedDiceSystem.cs
Trevor Day 39e59cb77f Update dice state handling (#23643)
* Auto generate dice component state handling, and update data field annotations

* Missed one.
2024-01-06 17:30:21 -08:00

90 lines
2.7 KiB
C#

using Content.Shared.Examine;
using Content.Shared.Interaction.Events;
using Content.Shared.Throwing;
using Robust.Shared.GameStates;
namespace Content.Shared.Dice;
public abstract class SharedDiceSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DiceComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<DiceComponent, LandEvent>(OnLand);
SubscribeLocalEvent<DiceComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<DiceComponent, AfterAutoHandleStateEvent>(OnDiceAfterHandleState);
}
private void OnDiceAfterHandleState(EntityUid uid, DiceComponent component, ref AfterAutoHandleStateEvent args)
{
UpdateVisuals(uid, component);
}
private void OnUseInHand(EntityUid uid, DiceComponent component, UseInHandEvent args)
{
if (args.Handled)
return;
args.Handled = true;
Roll(uid, component);
}
private void OnLand(EntityUid uid, DiceComponent component, ref LandEvent args)
{
Roll(uid, component);
}
private void OnExamined(EntityUid uid, DiceComponent dice, ExaminedEvent args)
{
//No details check, since the sprite updates to show the side.
using (args.PushGroup(nameof(DiceComponent)))
{
args.PushMarkup(Loc.GetString("dice-component-on-examine-message-part-1", ("sidesAmount", dice.Sides)));
args.PushMarkup(Loc.GetString("dice-component-on-examine-message-part-2",
("currentSide", dice.CurrentValue)));
}
}
public void SetCurrentSide(EntityUid uid, int side, DiceComponent? die = null)
{
if (!Resolve(uid, ref die))
return;
if (side < 1 || side > die.Sides)
{
Log.Error($"Attempted to set die {ToPrettyString(uid)} to an invalid side ({side}).");
return;
}
die.CurrentValue = (side - die.Offset) * die.Multiplier;
Dirty(die);
UpdateVisuals(uid, die);
}
public void SetCurrentValue(EntityUid uid, int value, DiceComponent? die = null)
{
if (!Resolve(uid, ref die))
return;
if (value % die.Multiplier != 0 || value/ die.Multiplier + die.Offset < 1)
{
Log.Error($"Attempted to set die {ToPrettyString(uid)} to an invalid value ({value}).");
return;
}
SetCurrentSide(uid, value / die.Multiplier + die.Offset, die);
}
protected virtual void UpdateVisuals(EntityUid uid, DiceComponent? die = null)
{
// See client system.
}
public virtual void Roll(EntityUid uid, DiceComponent? die = null)
{
// See the server system, client cannot predict rolling.
}
}