Files
tbd-station-14/Content.Server/StationEvents/Components/LoneOpsSpawnRuleComponent.cs
2023-04-24 15:20:51 +10:00

19 lines
659 B
C#

using Content.Server.StationEvents.Events;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.StationEvents.Components;
[RegisterComponent, Access(typeof(LoneOpsSpawnRule))]
public sealed class LoneOpsSpawnRuleComponent : Component
{
[DataField("loneOpsShuttlePath")]
public string LoneOpsShuttlePath = "Maps/Shuttles/striker.yml";
[DataField("gameRuleProto", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string GameRuleProto = "Nukeops";
[DataField("additionalRule")]
public EntityUid? AdditionalRule;
}