62 lines
2.1 KiB
C#
62 lines
2.1 KiB
C#
using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Cuffs.Components
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{
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[ByRefEvent]
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public readonly struct CuffedStateChangeEvent { }
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[NetworkedComponent()]
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public abstract class SharedCuffableComponent : Component
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{
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[Dependency] private readonly IEntitySystemManager _sysMan = default!;
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[Dependency] private readonly IComponentFactory _componentFactory = default!;
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/// <summary>
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/// How many of this entity's hands are currently cuffed.
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/// </summary>
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[ViewVariables]
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public int CuffedHandCount => Container.ContainedEntities.Count * 2;
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public EntityUid LastAddedCuffs => Container.ContainedEntities[^1];
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public IReadOnlyList<EntityUid> StoredEntities => Container.ContainedEntities;
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/// <summary>
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/// Container of various handcuffs currently applied to the entity.
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/// </summary>
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[ViewVariables(VVAccess.ReadOnly)]
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public Container Container { get; set; } = default!;
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protected override void Initialize()
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{
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base.Initialize();
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Container = _sysMan.GetEntitySystem<SharedContainerSystem>().EnsureContainer<Container>(Owner, _componentFactory.GetComponentName(GetType()));
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}
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[ViewVariables]
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public bool CanStillInteract { get; set; } = true;
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[Serializable, NetSerializable]
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protected sealed class CuffableComponentState : ComponentState
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{
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public bool CanStillInteract { get; }
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public int NumHandsCuffed { get; }
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public string? RSI { get; }
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public string IconState { get; }
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public Color Color { get; }
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public CuffableComponentState(int numHandsCuffed, bool canStillInteract, string? rsiPath, string iconState, Color color)
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{
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NumHandsCuffed = numHandsCuffed;
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CanStillInteract = canStillInteract;
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RSI = rsiPath;
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IconState = iconState;
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Color = color;
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}
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}
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}
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}
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