Files
tbd-station-14/Content.Client/CardboardBox/CardboardBoxSystem.cs
deltanedas 395c33024c prop hunt ss14 (real) (#26691)
* texture appropriation

* add code for projector

* add chameleon projector yml

* damage and actions

* prevent small props being killed round removing you (700 damage from a single shot)

* tweak default

* oop

* do appearance properly, need engine update

* fix bugs, blacklist pda

* remove status icons

* amou

* sus

* fix test + make props fast

* amouuuung

* remove funny log

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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-17 14:48:35 -07:00

83 lines
2.7 KiB
C#

using System.Numerics;
using Content.Shared.Body.Components;
using Content.Shared.CardboardBox;
using Content.Shared.CardboardBox.Components;
using Content.Shared.Examine;
using Content.Shared.Movement.Components;
using Robust.Client.GameObjects;
namespace Content.Client.CardboardBox;
public sealed class CardboardBoxSystem : SharedCardboardBoxSystem
{
[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
[Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly ExamineSystemShared _examine = default!;
private EntityQuery<BodyComponent> _bodyQuery;
public override void Initialize()
{
base.Initialize();
_bodyQuery = GetEntityQuery<BodyComponent>();
SubscribeNetworkEvent<PlayBoxEffectMessage>(OnBoxEffect);
}
private void OnBoxEffect(PlayBoxEffectMessage msg)
{
var source = GetEntity(msg.Source);
if (!TryComp<CardboardBoxComponent>(source, out var box))
return;
var xformQuery = GetEntityQuery<TransformComponent>();
if (!xformQuery.TryGetComponent(source, out var xform))
return;
var sourcePos = _transform.GetMapCoordinates(source, xform);
//Any mob that can move should be surprised?
//God mind rework needs to come faster so it can just check for mind
//TODO: Replace with Mind Query when mind rework is in.
var mobMoverEntities = new List<EntityUid>();
var mover = GetEntity(msg.Mover);
//Filter out entities in range to see that they're a mob and add them to the mobMoverEntities hash for faster lookup
var movers = new HashSet<Entity<MobMoverComponent>>();
_entityLookup.GetEntitiesInRange(xform.Coordinates, box.Distance, movers);
foreach (var moverComp in movers)
{
var uid = moverComp.Owner;
if (uid == mover)
continue;
mobMoverEntities.Add(uid);
}
//Play the effect for the mobs as long as they can see the box and are in range.
foreach (var mob in mobMoverEntities)
{
var mapPos = _transform.GetMapCoordinates(mob);
if (!_examine.InRangeUnOccluded(sourcePos, mapPos, box.Distance, null))
continue;
// no effect for anything too exotic
if (!_bodyQuery.HasComp(mob))
continue;
var ent = Spawn(box.Effect, mapPos);
if (!xformQuery.TryGetComponent(ent, out var entTransform) || !TryComp<SpriteComponent>(ent, out var sprite))
continue;
sprite.Offset = new Vector2(0, 1);
_transform.SetParent(ent, entTransform, mob);
}
}
}