Files
tbd-station-14/Content.Shared/Interfaces/GameObjects/Components/Interaction/IAttack.cs
Víctor Aguilera Puerto 3922759a81 address reviews
2020-09-02 15:27:28 +02:00

42 lines
1.3 KiB
C#

#nullable enable
using System;
using Content.Shared.GameObjects.Components.Research;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Shared.Interfaces.GameObjects.Components
{
/// <summary>
/// This interface gives components behavior when being used to "attack".
/// </summary>
public interface IAttack
{
// Redirects to ClickAttack by default.
bool WideAttack(AttackEventArgs eventArgs) => ClickAttack(eventArgs);
bool ClickAttack(AttackEventArgs eventArgs);
}
public class AttackEventArgs : EventArgs
{
public AttackEventArgs(IEntity user, GridCoordinates clickLocation, bool wideAttack, EntityUid target = default)
{
User = user;
ClickLocation = clickLocation;
WideAttack = wideAttack;
Target = target;
IEntity? targetEntity = null;
IoCManager.Resolve<IEntityManager>()?.TryGetEntity(Target, out targetEntity);
TargetEntity = targetEntity;
}
public IEntity User { get; }
public GridCoordinates ClickLocation { get; }
public bool WideAttack { get; }
public EntityUid Target { get; }
public IEntity? TargetEntity { get; }
}
}