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tbd-station-14/Content.Shared/Interfaces/GameObjects/Components/Interaction/IInteractUsing.cs
Víctor Aguilera Puerto d9ae942759 Make InteractUsing async, make tools use DoAfter. (#1772)
* Make IInteractUsing async, make tools use DoAfter.

* Disable warning 1998 in Content.Server

* Update Content.Server/GameObjects/Components/AnchorableComponent.cs
2020-08-18 14:39:08 +02:00

77 lines
2.4 KiB
C#

using System;
using System.Threading.Tasks;
using System.Collections.Generic;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
namespace Content.Shared.Interfaces.GameObjects.Components
{
/// <summary>
/// This interface gives components behavior when being clicked on by a user with an object in their hand
/// who is in range and has unobstructed reach of the target entity (allows inside blockers).
/// </summary>
public interface IInteractUsing
{
/// <summary>
/// The interaction priority. Higher numbers get called first.
/// </summary>
/// <value>Priority defaults to 0</value>
int Priority => 0;
/// <summary>
/// Called when using one object on another when user is in range of the target entity.
/// </summary>
Task<bool> InteractUsing(InteractUsingEventArgs eventArgs);
}
public class InteractUsingEventArgs : EventArgs, ITargetedInteractEventArgs
{
public IEntity User { get; set; }
public GridCoordinates ClickLocation { get; set; }
public IEntity Using { get; set; }
public IEntity Target { get; set; }
}
/// <summary>
/// Raised when being clicked on or "attacked" by a user with an object in their hand
/// </summary>
[PublicAPI]
public class InteractUsingMessage : EntitySystemMessage
{
/// <summary>
/// If this message has already been "handled" by a previous system.
/// </summary>
public bool Handled { get; set; }
/// <summary>
/// Entity that triggered the attack.
/// </summary>
public IEntity User { get; }
/// <summary>
/// Entity that the User attacked with.
/// </summary>
public IEntity ItemInHand { get; }
/// <summary>
/// Entity that was attacked.
/// </summary>
public IEntity Attacked { get; }
/// <summary>
/// The original location that was clicked by the user.
/// </summary>
public GridCoordinates ClickLocation { get; }
public InteractUsingMessage(IEntity user, IEntity itemInHand, IEntity attacked, GridCoordinates clickLocation)
{
User = user;
ItemInHand = itemInHand;
Attacked = attacked;
ClickLocation = clickLocation;
}
}
}