* Re-implement recoil Playing around with the values atm * Update constants * final tweaks
15 lines
431 B
C#
15 lines
431 B
C#
using Content.Shared.Camera;
|
|
using Robust.Shared.Player;
|
|
|
|
namespace Content.Server.Camera;
|
|
|
|
public sealed class CameraRecoilSystem : SharedCameraRecoilSystem
|
|
{
|
|
public override void KickCamera(EntityUid euid, Vector2 kickback, CameraRecoilComponent? component = null)
|
|
{
|
|
if (!Resolve(euid, ref component, false)) return;
|
|
|
|
RaiseNetworkEvent(new CameraKickEvent(euid, kickback), Filter.Entities(euid));
|
|
}
|
|
}
|