* initial explosiveComponent * remove garbagee * assets * tile mass deletion baby * grenades * tweaks * Update Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Ex_act based on damage, fixes and tweaks * One finishing touch Done the most cringe way * ex_act explosions, tables are destructible now also adds fuel tanks * adds ex_act to mobs
25 lines
1.0 KiB
XML
25 lines
1.0 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="..\RobustToolbox\MSBuild\Robust.Properties.targets" />
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<LangVersion>7.3</LangVersion>
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<IsPackable>false</IsPackable>
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<Platforms>x64;x86</Platforms>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<OutputPath>../bin/Content.Shared</OutputPath>
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</PropertyGroup>
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<Import Project="..\RobustToolbox\MSBuild\Robust.DefineConstants.targets" />
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<ItemGroup>
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<PackageReference Include="System.ValueTuple" Version="4.5.0" />
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<PackageReference Include="YamlDotNet" Version="6.0.0" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\RobustToolbox\Lidgren.Network\Lidgren.Network.csproj" />
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<ProjectReference Include="..\RobustToolbox\Robust.Shared.Maths\Robust.Shared.Maths.csproj" />
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<ProjectReference Include="..\RobustToolbox\Robust.Shared\Robust.Shared.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="GameObjects\Components\Trigger\" />
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</ItemGroup>
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</Project>
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