Files
tbd-station-14/Content.Server/Body/Components/RespiratorComponent.cs
0x6273 37b8d78dac Body code cleanup (#24946)
* Fix test

* Kill float accumulators

* Use entity proxy methods

* DataField auto name generation where possible

* Kill comp properties

* Clean up server comps

* Make events record structs

* Clean up shared body code

* Clean up server body code

* Rename organ events to be same names as in med refactor
2024-03-27 17:48:37 -07:00

80 lines
2.4 KiB
C#

using Content.Server.Body.Systems;
using Content.Shared.Damage;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.Body.Components
{
[RegisterComponent, Access(typeof(RespiratorSystem))]
public sealed partial class RespiratorComponent : Component
{
/// <summary>
/// The next time that this body will inhale or exhale.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan NextUpdate;
/// <summary>
/// The interval between updates. Each update is either inhale or exhale,
/// so a full cycle takes twice as long.
/// </summary>
[DataField]
public TimeSpan UpdateInterval = TimeSpan.FromSeconds(2);
/// <summary>
/// Saturation level. Reduced by UpdateInterval each tick.
/// Can be thought of as 'how many seconds you have until you start suffocating' in this configuration.
/// </summary>
[DataField]
public float Saturation = 5.0f;
/// <summary>
/// At what level of saturation will you begin to suffocate?
/// </summary>
[DataField]
public float SuffocationThreshold;
[DataField]
public float MaxSaturation = 5.0f;
[DataField]
public float MinSaturation = -2.0f;
// TODO HYPEROXIA?
[DataField(required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier Damage = default!;
[DataField(required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier DamageRecovery = default!;
[DataField]
public TimeSpan GaspPopupCooldown = TimeSpan.FromSeconds(8);
[ViewVariables]
public TimeSpan LastGaspPopupTime;
/// <summary>
/// How many cycles in a row has the mob been under-saturated?
/// </summary>
[ViewVariables]
public int SuffocationCycles = 0;
/// <summary>
/// How many cycles in a row does it take for the suffocation alert to pop up?
/// </summary>
[ViewVariables]
public int SuffocationCycleThreshold = 3;
[ViewVariables]
public RespiratorStatus Status = RespiratorStatus.Inhaling;
}
}
public enum RespiratorStatus
{
Inhaling,
Exhaling
}