Files
tbd-station-14/Content.Shared/Atmos/Miasma/RotIntoComponent.cs
deltanedas 37b02466ff rotting meat (#18515)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-06 13:05:43 +10:00

27 lines
909 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Atmos.Miasma;
/// <summary>
/// Lets an entity rot into another entity.
/// Used by raw meat to turn into rotten meat.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed class RotIntoComponent : Component
{
/// <summary>
/// Entity to rot into.
/// </summary>
[DataField("entity", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>)), ViewVariables(VVAccess.ReadWrite)]
public string Entity = string.Empty;
/// <summary>
/// Rotting stage to turn at, this is a multiplier of the total rot time.
/// 0 = rotting, 1 = bloated, 2 = extremely bloated
/// </summary>
[DataField("stage"), ViewVariables(VVAccess.ReadWrite)]
public int Stage;
}