* stop reducing output of gastank when low pressure * fix display internal alert * rephrase moles quantity check
178 lines
6.2 KiB
C#
178 lines
6.2 KiB
C#
using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Hands.Systems;
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using Content.Shared.Alert;
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using Content.Shared.Atmos;
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using Content.Shared.Inventory;
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using Robust.Shared.Containers;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Body.Systems;
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public sealed class InternalsSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly AlertsSystem _alerts = default!;
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[Dependency] private readonly AtmosphereSystem _atmos = default!;
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[Dependency] private readonly GasTankSystem _gasTank = default!;
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[Dependency] private readonly HandsSystem _hands = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<InternalsComponent, InhaleLocationEvent>(OnInhaleLocation);
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SubscribeLocalEvent<InternalsComponent, ComponentStartup>(OnInternalsStartup);
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SubscribeLocalEvent<InternalsComponent, ComponentShutdown>(OnInternalsShutdown);
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}
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private void OnInternalsStartup(EntityUid uid, InternalsComponent component, ComponentStartup args)
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{
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_alerts.ShowAlert(component.Owner, AlertType.Internals, GetSeverity(component));
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}
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private void OnInternalsShutdown(EntityUid uid, InternalsComponent component, ComponentShutdown args)
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{
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_alerts.ClearAlert(uid, AlertType.Internals);
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}
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private void OnInhaleLocation(EntityUid uid, InternalsComponent component, InhaleLocationEvent args)
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{
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if (AreInternalsWorking(component))
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{
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var gasTank = Comp<GasTankComponent>(component.GasTankEntity!.Value);
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args.Gas = _gasTank.RemoveAirVolume(gasTank, Atmospherics.BreathVolume);
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// TODO: Should listen to gas tank updates instead I guess?
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_alerts.ShowAlert(component.Owner, AlertType.Internals, GetSeverity(component));
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}
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}
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public void DisconnectBreathTool(InternalsComponent component)
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{
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var old = component.BreathToolEntity;
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component.BreathToolEntity = null;
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if (TryComp(old, out BreathToolComponent? breathTool) )
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{
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_atmos.DisconnectInternals(breathTool);
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DisconnectTank(component);
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}
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_alerts.ShowAlert(component.Owner, AlertType.Internals, GetSeverity(component));
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}
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public void ConnectBreathTool(InternalsComponent component, EntityUid toolEntity)
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{
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if (TryComp(component.BreathToolEntity, out BreathToolComponent? tool))
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{
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_atmos.DisconnectInternals(tool);
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}
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component.BreathToolEntity = toolEntity;
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_alerts.ShowAlert(component.Owner, AlertType.Internals, GetSeverity(component));
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}
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public void DisconnectTank(InternalsComponent? component)
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{
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if (component == null) return;
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if (TryComp(component.GasTankEntity, out GasTankComponent? tank))
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{
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_gasTank.DisconnectFromInternals(tank);
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}
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component.GasTankEntity = null;
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_alerts.ShowAlert(component.Owner, AlertType.Internals, GetSeverity(component));
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}
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public bool TryConnectTank(InternalsComponent component, EntityUid tankEntity)
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{
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if (component.BreathToolEntity == null)
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return false;
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if (TryComp(component.GasTankEntity, out GasTankComponent? tank))
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{
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_gasTank.DisconnectFromInternals(tank);
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}
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component.GasTankEntity = tankEntity;
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_alerts.ShowAlert(component.Owner, AlertType.Internals, GetSeverity(component));
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return true;
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}
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public bool AreInternalsWorking(InternalsComponent component)
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{
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return TryComp(component.BreathToolEntity, out BreathToolComponent? breathTool) &&
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breathTool.IsFunctional &&
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TryComp(component.GasTankEntity, out GasTankComponent? gasTank) &&
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gasTank.Air != null;
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}
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private short GetSeverity(InternalsComponent component)
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{
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if (component.BreathToolEntity == null || !AreInternalsWorking(component)) return 2;
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// What we are checking here is if there is more moles in tank than we need.
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if (TryComp<GasTankComponent>(component.GasTankEntity, out var gasTank)
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&& (gasTank.OutputPressure * Atmospherics.BreathVolume / Atmospherics.R * gasTank.Air.Temperature) >= gasTank.Air.TotalMoles)
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return 0;
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return 1;
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}
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public GasTankComponent? FindBestGasTank(InternalsComponent component)
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{
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// Prioritise
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// 1. exo-slot tanks
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// 2. in-hand tanks
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// 3. pocket/belt tanks
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InventoryComponent? inventory = null;
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ContainerManagerComponent? containerManager = null;
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if (_inventory.TryGetSlotEntity(component.Owner, "suitstorage", out var entity, inventory, containerManager) &&
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TryComp<GasTankComponent>(entity, out var gasTank) &&
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_gasTank.CanConnectToInternals(gasTank))
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{
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return gasTank;
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}
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var tanks = new List<GasTankComponent>();
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foreach (var hand in _hands.EnumerateHands(component.Owner))
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{
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if (TryComp(hand.HeldEntity, out gasTank) && _gasTank.CanConnectToInternals(gasTank))
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{
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tanks.Add(gasTank);
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}
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}
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if (tanks.Count > 0)
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{
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tanks.Sort((x, y) => y.Air.TotalMoles.CompareTo(x.Air.TotalMoles));
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return tanks[0];
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}
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if (Resolve(component.Owner, ref inventory, false))
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{
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var enumerator = new InventorySystem.ContainerSlotEnumerator(component.Owner, inventory.TemplateId, _protoManager, _inventory, SlotFlags.POCKET | SlotFlags.BELT);
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while (enumerator.MoveNext(out var container))
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{
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if (TryComp(container.ContainedEntity, out gasTank) && _gasTank.CanConnectToInternals(gasTank))
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{
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tanks.Add(gasTank);
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}
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}
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if (tanks.Count > 0)
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{
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tanks.Sort((x, y) => y.Air.TotalMoles.CompareTo(x.Air.TotalMoles));
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return tanks[0];
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}
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}
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return null;
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}
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}
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