Files
tbd-station-14/Content.Shared/Tools/Systems/WeldableSystem.cs

154 lines
5.2 KiB
C#

using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Tools.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Systems;
using LayerChangeOnWeldComponent = Content.Shared.Tools.Components.LayerChangeOnWeldComponent;
namespace Content.Shared.Tools.Systems;
public sealed class WeldableSystem : EntitySystem
{
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly SharedToolSystem _toolSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
public bool IsWelded(EntityUid uid, WeldableComponent? component = null)
{
if (!Resolve(uid, ref component, false))
return false;
return component.IsWelded;
}
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<WeldableComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<WeldableComponent, WeldFinishedEvent>(OnWeldFinished);
SubscribeLocalEvent<LayerChangeOnWeldComponent, WeldableChangedEvent>(OnWeldChanged);
SubscribeLocalEvent<WeldableComponent, ExaminedEvent>(OnExamine);
}
private void OnExamine(EntityUid uid, WeldableComponent component, ExaminedEvent args)
{
if (component.IsWelded && component.WeldedExamineMessage != null)
args.PushText(Loc.GetString(component.WeldedExamineMessage));
}
private void OnInteractUsing(EntityUid uid, WeldableComponent component, InteractUsingEvent args)
{
if (args.Handled)
return;
args.Handled = TryWeld(uid, args.Used, args.User, component);
}
private bool CanWeld(EntityUid uid, EntityUid tool, EntityUid user, WeldableComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
// Other component systems
var attempt = new WeldableAttemptEvent(user, tool);
RaiseLocalEvent(uid, attempt);
if (attempt.Cancelled)
return false;
return true;
}
private bool TryWeld(EntityUid uid, EntityUid tool, EntityUid user, WeldableComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
if (!CanWeld(uid, tool, user, component))
return false;
if (!_toolSystem.UseTool(tool, user, uid, component.WeldingTime.Seconds, component.WeldingQuality, new WeldFinishedEvent()))
return false;
// Log attempt
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user):user} is {(component.IsWelded ? "un" : "")}welding {ToPrettyString(uid):target} at {Transform(uid).Coordinates:targetlocation}");
return true;
}
private void OnWeldFinished(EntityUid uid, WeldableComponent component, WeldFinishedEvent args)
{
if (args.Cancelled || args.Used == null)
return;
// Check if target is still valid
if (!CanWeld(uid, args.Used.Value, args.User, component))
return;
SetWeldedState(uid, !component.IsWelded, component);
// Log success
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(args.User):user} {(!component.IsWelded ? "un" : "")}welded {ToPrettyString(uid):target}");
}
private void OnWeldChanged(EntityUid uid, LayerChangeOnWeldComponent component, ref WeldableChangedEvent args)
{
if (!TryComp<FixturesComponent>(uid, out var fixtures))
return;
foreach (var (id, fixture) in fixtures.Fixtures)
{
switch (args.IsWelded)
{
case true when fixture.CollisionLayer == (int) component.UnWeldedLayer:
_physics.SetCollisionLayer(uid, id, fixture, (int) component.WeldedLayer);
break;
case false when fixture.CollisionLayer == (int) component.WeldedLayer:
_physics.SetCollisionLayer(uid, id, fixture, (int) component.UnWeldedLayer);
break;
}
}
}
private void UpdateAppearance(EntityUid uid, WeldableComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
if (!TryComp(uid, out AppearanceComponent? appearance))
return;
_appearance.SetData(uid, WeldableVisuals.IsWelded, component.IsWelded, appearance);
}
public void SetWeldedState(EntityUid uid, bool state, WeldableComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
if (component.IsWelded == state)
return;
component.IsWelded = state;
var ev = new WeldableChangedEvent(component.IsWelded);
RaiseLocalEvent(uid, ref ev);
UpdateAppearance(uid, component);
Dirty(uid, component);
}
public void SetWeldingTime(EntityUid uid, TimeSpan time, WeldableComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
if (component.WeldingTime.Equals(time))
return;
component.WeldingTime = time;
Dirty(uid, component);
}
}