* Tippy is BACK * Clean up clippy from aprils fools * Changed names from clippy to tippy, added localization, removed local_clippy command, made it easier to target a specific player * Rename clippy.yml to tippy.yml --------- Co-authored-by: Kara <lunarautomaton6@gmail.com>
245 lines
8.8 KiB
C#
245 lines
8.8 KiB
C#
using Content.Client.Gameplay;
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using System.Numerics;
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using Content.Client.Message;
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using Content.Client.Paper;
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using Content.Shared.CCVar;
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using Content.Shared.Movement.Components;
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using Content.Shared.Tips;
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using Robust.Client.GameObjects;
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using Robust.Client.ResourceManagement;
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using Robust.Client.State;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.Audio;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using static Content.Client.Tips.TippyUI;
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namespace Content.Client.Tips;
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public sealed class TippyUIController : UIController
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{
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[Dependency] private readonly IStateManager _state = default!;
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[Dependency] private readonly IConsoleHost _conHost = default!;
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IResourceCache _resCache = default!;
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[UISystemDependency] private readonly AudioSystem _audio = default!;
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[UISystemDependency] private readonly EntityManager _entSys = default!;
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public const float Padding = 50;
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public static Angle WaddleRotation = Angle.FromDegrees(10);
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private EntityUid _entity;
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private float _secondsUntilNextState;
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private int _previousStep = 0;
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private TippyEvent? _currentMessage;
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private readonly Queue<TippyEvent> _queuedMessages = new();
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public override void Initialize()
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{
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base.Initialize();
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UIManager.OnScreenChanged += OnScreenChanged;
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}
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public void AddMessage(TippyEvent ev)
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{
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_queuedMessages.Enqueue(ev);
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}
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public override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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var screen = UIManager.ActiveScreen;
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if (screen == null)
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{
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_queuedMessages.Clear();
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return;
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}
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var tippy = screen.GetOrAddWidget<TippyUI>();
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_secondsUntilNextState -= args.DeltaSeconds;
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if (_secondsUntilNextState <= 0)
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NextState(tippy);
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else
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{
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var pos = UpdatePosition(tippy, screen.Size, args); ;
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LayoutContainer.SetPosition(tippy, pos);
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}
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}
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private Vector2 UpdatePosition(TippyUI tippy, Vector2 screenSize, FrameEventArgs args)
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{
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if (_currentMessage == null)
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return default;
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var slideTime = _currentMessage.SlideTime;
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var offset = tippy.State switch
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{
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TippyState.Hidden => 0,
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TippyState.Revealing => Math.Clamp(1 - _secondsUntilNextState / slideTime, 0, 1),
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TippyState.Hiding => Math.Clamp(_secondsUntilNextState / slideTime, 0, 1),
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_ => 1,
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};
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var waddle = _currentMessage.WaddleInterval;
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if (_currentMessage == null
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|| waddle <= 0
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|| tippy.State == TippyState.Hidden
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|| tippy.State == TippyState.Speaking
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|| !EntityManager.TryGetComponent(_entity, out SpriteComponent? sprite))
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{
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return new Vector2(screenSize.X - offset * (tippy.DesiredSize.X + Padding), (screenSize.Y - tippy.DesiredSize.Y) / 2);
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}
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var numSteps = (int) Math.Ceiling(slideTime / waddle);
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var curStep = (int) Math.Floor(numSteps * offset);
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var stepSize = (tippy.DesiredSize.X + Padding) / numSteps;
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if (curStep != _previousStep)
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{
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_previousStep = curStep;
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sprite.Rotation = sprite.Rotation > 0
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? -WaddleRotation
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: WaddleRotation;
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if (EntityManager.TryGetComponent(_entity, out FootstepModifierComponent? step))
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{
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var audioParams = step.FootstepSoundCollection.Params
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.AddVolume(-7f)
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.WithVariation(0.1f);
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_audio.PlayGlobal(step.FootstepSoundCollection, EntityUid.Invalid, audioParams);
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}
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}
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return new Vector2(screenSize.X - stepSize * curStep, (screenSize.Y - tippy.DesiredSize.Y) / 2);
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}
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private void NextState(TippyUI tippy)
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{
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SpriteComponent? sprite;
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switch (tippy.State)
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{
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case TippyState.Hidden:
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if (!_queuedMessages.TryDequeue(out var next))
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return;
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if (next.Proto != null)
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{
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_entity = EntityManager.SpawnEntity(next.Proto, MapCoordinates.Nullspace);
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tippy.ModifyLayers = false;
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}
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else
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{
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_entity = EntityManager.SpawnEntity(_cfg.GetCVar(CCVars.TippyEntity), MapCoordinates.Nullspace);
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tippy.ModifyLayers = true;
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}
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if (!EntityManager.TryGetComponent(_entity, out sprite))
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return;
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if (!EntityManager.HasComponent<PaperVisualsComponent>(_entity))
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{
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var paper = EntityManager.AddComponent<PaperVisualsComponent>(_entity);
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paper.BackgroundImagePath = "/Textures/Interface/Paper/paper_background_default.svg.96dpi.png";
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paper.BackgroundPatchMargin = new(16f, 16f, 16f, 16f);
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paper.BackgroundModulate = new(255, 255, 204);
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paper.FontAccentColor = new(0, 0, 0);
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}
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tippy.InitLabel(EntityManager.GetComponentOrNull<PaperVisualsComponent>(_entity), _resCache);
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var scale = sprite.Scale;
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if (tippy.ModifyLayers)
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{
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sprite.Scale = Vector2.One;
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}
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else
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{
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sprite.Scale = new Vector2(3, 3);
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}
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tippy.Entity.SetEntity(_entity);
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tippy.Entity.Scale = scale;
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_currentMessage = next;
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_secondsUntilNextState = next.SlideTime;
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tippy.State = TippyState.Revealing;
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_previousStep = 0;
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if (tippy.ModifyLayers)
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{
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sprite.LayerSetAnimationTime("revealing", 0);
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sprite.LayerSetVisible("revealing", true);
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sprite.LayerSetVisible("speaking", false);
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sprite.LayerSetVisible("hiding", false);
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}
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sprite.Rotation = 0;
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tippy.Label.SetMarkup(_currentMessage.Msg);
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tippy.Label.Visible = false;
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tippy.LabelPanel.Visible = false;
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tippy.Visible = true;
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sprite.Visible = true;
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break;
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case TippyState.Revealing:
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tippy.State = TippyState.Speaking;
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if (!EntityManager.TryGetComponent(_entity, out sprite))
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return;
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sprite.Rotation = 0;
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_previousStep = 0;
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if (tippy.ModifyLayers)
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{
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sprite.LayerSetAnimationTime("speaking", 0);
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sprite.LayerSetVisible("revealing", false);
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sprite.LayerSetVisible("speaking", true);
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sprite.LayerSetVisible("hiding", false);
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}
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tippy.Label.Visible = true;
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tippy.LabelPanel.Visible = true;
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tippy.InvalidateArrange();
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tippy.InvalidateMeasure();
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if (_currentMessage != null)
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_secondsUntilNextState = _currentMessage.SpeakTime;
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break;
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case TippyState.Speaking:
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tippy.State = TippyState.Hiding;
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if (!EntityManager.TryGetComponent(_entity, out sprite))
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return;
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if (tippy.ModifyLayers)
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{
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sprite.LayerSetAnimationTime("hiding", 0);
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sprite.LayerSetVisible("revealing", false);
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sprite.LayerSetVisible("speaking", false);
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sprite.LayerSetVisible("hiding", true);
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}
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tippy.LabelPanel.Visible = false;
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if (_currentMessage != null)
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_secondsUntilNextState = _currentMessage.SlideTime;
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break;
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default: // finished hiding
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EntityManager.DeleteEntity(_entity);
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_entity = default;
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tippy.Visible = false;
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_currentMessage = null;
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_secondsUntilNextState = 0;
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tippy.State = TippyState.Hidden;
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break;
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}
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}
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private void OnScreenChanged((UIScreen? Old, UIScreen? New) ev)
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{
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ev.Old?.RemoveWidget<TippyUI>();
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_currentMessage = null;
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EntityManager.DeleteEntity(_entity);
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}
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}
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