Files
tbd-station-14/Content.Server/Communications/CommunicationsConsoleComponent.cs
Justin Pfeifler 36fe294bcc Add Initial Cooldown To Communications Computers (#21681)
* Add initial delay variable

* Add cooldown to console on spawn

* shock

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-08 23:28:06 +11:00

68 lines
2.0 KiB
C#

using Content.Server.UserInterface;
using Content.Shared.Communications;
using Robust.Shared.Audio;
namespace Content.Server.Communications
{
[RegisterComponent]
public sealed partial class CommunicationsConsoleComponent : SharedCommunicationsConsoleComponent
{
public float UIUpdateAccumulator = 0f;
/// <summary>
/// Remaining cooldown between making announcements.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public float AnnouncementCooldownRemaining;
/// <summary>
/// Fluent ID for the announcement title
/// If a Fluent ID isn't found, just uses the raw string
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField(required: true)]
public LocId Title = "comms-console-announcement-title-station";
/// <summary>
/// Announcement color
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public Color Color = Color.Gold;
/// <summary>
/// Time in seconds between announcement delays on a per-console basis
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public int Delay = 90;
/// <summary>
/// Time in seconds of announcement cooldown when a new console is created on a per-console basis
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public int InitialDelay = 30;
/// <summary>
/// Can call or recall the shuttle
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public bool CanShuttle = true;
/// <summary>
/// Announce on all grids (for nukies)
/// </summary>
[DataField]
public bool Global = false;
/// <summary>
/// Announce sound file path
/// </summary>
[DataField]
public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/Announcements/announce.ogg");
}
}