* Cannot stack binary and trinary Atmos pumps and devices - Filters now have a 5x max volume to compensate for no more stacking - Add flipped versions of mixers and filters to the list of constructables * Oi! No anchoring unstackables together! * Use EntityLookupSystem in Unstackable and Window lookup - Use static method for AnyUnstackableTiles
45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
using Content.Shared.Maps;
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using Content.Shared.Tag;
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using JetBrains.Annotations;
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using Robust.Shared.Map;
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namespace Content.Shared.Construction.Conditions
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{
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[UsedImplicitly]
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[DataDefinition]
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public sealed class NoUnstackableInTile : IConstructionCondition
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{
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public bool Condition(EntityUid user, EntityCoordinates location, Direction direction)
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{
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var tagSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<TagSystem>();
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if (AnyUnstackableTiles(location, tagSystem))
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return false;
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return true;
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}
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public static bool AnyUnstackableTiles(EntityCoordinates location, TagSystem tagSystem)
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{
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var lookup = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<EntityLookupSystem>();
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foreach (var entity in lookup.GetEntitiesIntersecting(location, LookupFlags.Approximate | LookupFlags.Static |
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LookupFlags.Sundries))
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{
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if (tagSystem.HasTag(entity, "Unstackable"))
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return true;
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}
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return false;
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}
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public ConstructionGuideEntry GenerateGuideEntry()
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{
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return new ConstructionGuideEntry
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{
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Localization = "construction-step-condition-no-unstackable-in-tile"
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};
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}
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}
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}
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