537 lines
20 KiB
C#
537 lines
20 KiB
C#
using System.Linq;
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using System.Globalization;
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using System.Text.RegularExpressions;
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using Content.Shared.CCVar;
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using Content.Shared.GameTicking;
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.Random.Helpers;
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using Content.Shared.Roles;
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using Content.Shared.Traits;
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using Robust.Shared.Configuration;
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using Robust.Shared.Enums;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Preferences
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{
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/// <summary>
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/// Character profile. Looks immutable, but uses non-immutable semantics internally for serialization/code sanity purposes.
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/// </summary>
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[DataDefinition]
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[Serializable, NetSerializable]
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public sealed partial class HumanoidCharacterProfile : ICharacterProfile
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{
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public const int MaxNameLength = 32;
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public const int MaxDescLength = 512;
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private readonly Dictionary<string, JobPriority> _jobPriorities;
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private readonly List<string> _antagPreferences;
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private readonly List<string> _traitPreferences;
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private HumanoidCharacterProfile(
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string name,
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string flavortext,
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string species,
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int age,
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Sex sex,
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Gender gender,
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HumanoidCharacterAppearance appearance,
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ClothingPreference clothing,
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BackpackPreference backpack,
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Dictionary<string, JobPriority> jobPriorities,
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PreferenceUnavailableMode preferenceUnavailable,
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List<string> antagPreferences,
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List<string> traitPreferences)
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{
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Name = name;
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FlavorText = flavortext;
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Species = species;
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Age = age;
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Sex = sex;
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Gender = gender;
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Appearance = appearance;
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Clothing = clothing;
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Backpack = backpack;
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_jobPriorities = jobPriorities;
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PreferenceUnavailable = preferenceUnavailable;
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_antagPreferences = antagPreferences;
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_traitPreferences = traitPreferences;
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}
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/// <summary>Copy constructor but with overridable references (to prevent useless copies)</summary>
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private HumanoidCharacterProfile(
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HumanoidCharacterProfile other,
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Dictionary<string, JobPriority> jobPriorities,
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List<string> antagPreferences,
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List<string> traitPreferences)
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: this(other.Name, other.FlavorText, other.Species, other.Age, other.Sex, other.Gender, other.Appearance, other.Clothing, other.Backpack,
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jobPriorities, other.PreferenceUnavailable, antagPreferences, traitPreferences)
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{
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}
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/// <summary>Copy constructor</summary>
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private HumanoidCharacterProfile(HumanoidCharacterProfile other)
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: this(other, new Dictionary<string, JobPriority>(other.JobPriorities), new List<string>(other.AntagPreferences), new List<string>(other.TraitPreferences))
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{
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}
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public HumanoidCharacterProfile(
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string name,
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string flavortext,
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string species,
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int age,
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Sex sex,
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Gender gender,
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HumanoidCharacterAppearance appearance,
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ClothingPreference clothing,
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BackpackPreference backpack,
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IReadOnlyDictionary<string, JobPriority> jobPriorities,
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PreferenceUnavailableMode preferenceUnavailable,
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IReadOnlyList<string> antagPreferences,
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IReadOnlyList<string> traitPreferences)
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: this(name, flavortext, species, age, sex, gender, appearance, clothing, backpack, new Dictionary<string, JobPriority>(jobPriorities),
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preferenceUnavailable, new List<string>(antagPreferences), new List<string>(traitPreferences))
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{
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}
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/// <summary>
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/// Get the default humanoid character profile, using internal constant values.
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/// Defaults to <see cref="SharedHumanoidAppearanceSystem.DefaultSpecies"/> for the species.
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/// </summary>
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/// <returns></returns>
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public HumanoidCharacterProfile() : this(
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"John Doe",
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"",
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SharedHumanoidAppearanceSystem.DefaultSpecies,
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18,
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Sex.Male,
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Gender.Male,
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new HumanoidCharacterAppearance(),
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ClothingPreference.Jumpsuit,
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BackpackPreference.Backpack,
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new Dictionary<string, JobPriority>
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{
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{SharedGameTicker.FallbackOverflowJob, JobPriority.High}
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},
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PreferenceUnavailableMode.SpawnAsOverflow,
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new List<string>(),
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new List<string>())
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{
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}
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/// <summary>
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/// Return a default character profile, based on species.
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/// </summary>
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/// <param name="species">The species to use in this default profile. The default species is <see cref="SharedHumanoidAppearanceSystem.DefaultSpecies"/>.</param>
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/// <returns>Humanoid character profile with default settings.</returns>
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public static HumanoidCharacterProfile DefaultWithSpecies(string species = SharedHumanoidAppearanceSystem.DefaultSpecies)
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{
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return new(
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"John Doe",
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"",
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species,
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18,
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Sex.Male,
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Gender.Male,
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HumanoidCharacterAppearance.DefaultWithSpecies(species),
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ClothingPreference.Jumpsuit,
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BackpackPreference.Backpack,
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new Dictionary<string, JobPriority>
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{
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{SharedGameTicker.FallbackOverflowJob, JobPriority.High}
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},
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PreferenceUnavailableMode.SpawnAsOverflow,
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new List<string>(),
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new List<string>());
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}
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// TODO: This should eventually not be a visual change only.
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public static HumanoidCharacterProfile Random(HashSet<string>? ignoredSpecies = null)
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{
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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var random = IoCManager.Resolve<IRobustRandom>();
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var species = random.Pick(prototypeManager
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.EnumeratePrototypes<SpeciesPrototype>()
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.Where(x => ignoredSpecies == null ? x.RoundStart : x.RoundStart && !ignoredSpecies.Contains(x.ID))
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.ToArray()
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).ID;
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return RandomWithSpecies(species);
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}
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public static HumanoidCharacterProfile RandomWithSpecies(string species = SharedHumanoidAppearanceSystem.DefaultSpecies)
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{
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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var random = IoCManager.Resolve<IRobustRandom>();
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var sex = Sex.Unsexed;
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var age = 18;
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if (prototypeManager.TryIndex<SpeciesPrototype>(species, out var speciesPrototype))
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{
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sex = random.Pick(speciesPrototype.Sexes);
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age = random.Next(speciesPrototype.MinAge, speciesPrototype.OldAge); // people don't look and keep making 119 year old characters with zero rp, cap it at middle aged
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}
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var gender = sex == Sex.Male ? Gender.Male : Gender.Female;
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var name = GetName(species, gender);
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return new HumanoidCharacterProfile(name, "", species, age, sex, gender, HumanoidCharacterAppearance.Random(species, sex), ClothingPreference.Jumpsuit, BackpackPreference.Backpack,
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new Dictionary<string, JobPriority>
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{
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{SharedGameTicker.FallbackOverflowJob, JobPriority.High},
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}, PreferenceUnavailableMode.StayInLobby, new List<string>(), new List<string>());
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}
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public string Name { get; private set; }
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public string FlavorText { get; private set; }
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public string Species { get; private set; }
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[DataField("age")]
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public int Age { get; private set; }
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[DataField("sex")]
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public Sex Sex { get; private set; }
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[DataField("gender")]
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public Gender Gender { get; private set; }
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public ICharacterAppearance CharacterAppearance => Appearance;
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[DataField("appearance")]
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public HumanoidCharacterAppearance Appearance { get; private set; }
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public ClothingPreference Clothing { get; private set; }
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public BackpackPreference Backpack { get; private set; }
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public IReadOnlyDictionary<string, JobPriority> JobPriorities => _jobPriorities;
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public IReadOnlyList<string> AntagPreferences => _antagPreferences;
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public IReadOnlyList<string> TraitPreferences => _traitPreferences;
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public PreferenceUnavailableMode PreferenceUnavailable { get; private set; }
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public HumanoidCharacterProfile WithName(string name)
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{
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return new(this) { Name = name };
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}
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public HumanoidCharacterProfile WithFlavorText(string flavorText)
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{
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return new(this) { FlavorText = flavorText };
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}
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public HumanoidCharacterProfile WithAge(int age)
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{
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return new(this) { Age = age };
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}
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public HumanoidCharacterProfile WithSex(Sex sex)
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{
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return new(this) { Sex = sex };
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}
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public HumanoidCharacterProfile WithGender(Gender gender)
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{
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return new(this) { Gender = gender };
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}
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public HumanoidCharacterProfile WithSpecies(string species)
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{
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return new(this) { Species = species };
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}
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public HumanoidCharacterProfile WithCharacterAppearance(HumanoidCharacterAppearance appearance)
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{
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return new(this) { Appearance = appearance };
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}
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public HumanoidCharacterProfile WithClothingPreference(ClothingPreference clothing)
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{
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return new(this) { Clothing = clothing };
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}
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public HumanoidCharacterProfile WithBackpackPreference(BackpackPreference backpack)
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{
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return new(this) { Backpack = backpack };
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}
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public HumanoidCharacterProfile WithJobPriorities(IEnumerable<KeyValuePair<string, JobPriority>> jobPriorities)
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{
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return new(this, new Dictionary<string, JobPriority>(jobPriorities), _antagPreferences, _traitPreferences);
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}
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public HumanoidCharacterProfile WithJobPriority(string jobId, JobPriority priority)
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{
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var dictionary = new Dictionary<string, JobPriority>(_jobPriorities);
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if (priority == JobPriority.Never)
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{
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dictionary.Remove(jobId);
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}
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else
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{
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dictionary[jobId] = priority;
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}
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return new(this, dictionary, _antagPreferences, _traitPreferences);
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}
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public HumanoidCharacterProfile WithPreferenceUnavailable(PreferenceUnavailableMode mode)
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{
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return new(this) { PreferenceUnavailable = mode };
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}
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public HumanoidCharacterProfile WithAntagPreferences(IEnumerable<string> antagPreferences)
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{
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return new(this, _jobPriorities, new List<string>(antagPreferences), _traitPreferences);
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}
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public HumanoidCharacterProfile WithAntagPreference(string antagId, bool pref)
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{
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var list = new List<string>(_antagPreferences);
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if(pref)
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{
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if(!list.Contains(antagId))
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{
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list.Add(antagId);
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}
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}
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else
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{
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if(list.Contains(antagId))
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{
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list.Remove(antagId);
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}
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}
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return new(this, _jobPriorities, list, _traitPreferences);
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}
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public HumanoidCharacterProfile WithTraitPreference(string traitId, bool pref)
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{
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var list = new List<string>(_traitPreferences);
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// TODO: Maybe just refactor this to HashSet? Same with _antagPreferences
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if(pref)
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{
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if(!list.Contains(traitId))
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{
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list.Add(traitId);
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}
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}
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else
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{
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if(list.Contains(traitId))
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{
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list.Remove(traitId);
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}
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}
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return new(this, _jobPriorities, _antagPreferences, list);
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}
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public string Summary =>
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Loc.GetString(
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"humanoid-character-profile-summary",
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("name", Name),
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("gender", Gender.ToString().ToLowerInvariant()),
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("age", Age)
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);
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public bool MemberwiseEquals(ICharacterProfile maybeOther)
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{
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if (maybeOther is not HumanoidCharacterProfile other) return false;
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if (Name != other.Name) return false;
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if (Age != other.Age) return false;
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if (Sex != other.Sex) return false;
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if (Gender != other.Gender) return false;
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if (PreferenceUnavailable != other.PreferenceUnavailable) return false;
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if (Clothing != other.Clothing) return false;
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if (Backpack != other.Backpack) return false;
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if (!_jobPriorities.SequenceEqual(other._jobPriorities)) return false;
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if (!_antagPreferences.SequenceEqual(other._antagPreferences)) return false;
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if (!_traitPreferences.SequenceEqual(other._traitPreferences)) return false;
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return Appearance.MemberwiseEquals(other.Appearance);
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}
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public void EnsureValid()
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{
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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if (!prototypeManager.TryIndex<SpeciesPrototype>(Species, out var speciesPrototype))
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{
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Species = SharedHumanoidAppearanceSystem.DefaultSpecies;
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speciesPrototype = prototypeManager.Index<SpeciesPrototype>(Species);
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}
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var sex = Sex switch
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{
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Sex.Male => Sex.Male,
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Sex.Female => Sex.Female,
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Sex.Unsexed => Sex.Unsexed,
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_ => Sex.Male // Invalid enum values.
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};
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// ensure the species can be that sex and their age fits the founds
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var age = Age;
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if (speciesPrototype != null)
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{
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if (!speciesPrototype.Sexes.Contains(sex))
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{
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sex = speciesPrototype.Sexes[0];
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}
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age = Math.Clamp(Age, speciesPrototype.MinAge, speciesPrototype.MaxAge);
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}
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var gender = Gender switch
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{
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Gender.Epicene => Gender.Epicene,
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Gender.Female => Gender.Female,
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Gender.Male => Gender.Male,
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Gender.Neuter => Gender.Neuter,
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_ => Gender.Epicene // Invalid enum values.
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};
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string name;
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if (string.IsNullOrEmpty(Name))
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{
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name = GetName(Species, gender);
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}
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else if (Name.Length > MaxNameLength)
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{
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name = Name[..MaxNameLength];
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}
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else
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{
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name = Name;
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}
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name = name.Trim();
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var configManager = IoCManager.Resolve<IConfigurationManager>();
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if (configManager.GetCVar(CCVars.RestrictedNames))
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{
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name = Regex.Replace(name, @"[^A-Z,a-z,0-9, -]", string.Empty);
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}
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if (configManager.GetCVar(CCVars.ICNameCase))
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{
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// This regex replaces the first character of the first and last words of the name with their uppercase version
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name = Regex.Replace(name,
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@"^(?<word>\w)|\b(?<word>\w)(?=\w*$)",
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m => m.Groups["word"].Value.ToUpper());
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}
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if (string.IsNullOrEmpty(name))
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{
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name = GetName(Species, gender);
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}
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string flavortext;
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if (FlavorText.Length > MaxDescLength)
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{
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flavortext = FormattedMessage.RemoveMarkup(FlavorText)[..MaxDescLength];
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}
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else
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{
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flavortext = FormattedMessage.RemoveMarkup(FlavorText);
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}
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var appearance = HumanoidCharacterAppearance.EnsureValid(Appearance, Species, Sex);
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var prefsUnavailableMode = PreferenceUnavailable switch
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{
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PreferenceUnavailableMode.StayInLobby => PreferenceUnavailableMode.StayInLobby,
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PreferenceUnavailableMode.SpawnAsOverflow => PreferenceUnavailableMode.SpawnAsOverflow,
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_ => PreferenceUnavailableMode.StayInLobby // Invalid enum values.
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};
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var clothing = Clothing switch
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{
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ClothingPreference.Jumpsuit => ClothingPreference.Jumpsuit,
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ClothingPreference.Jumpskirt => ClothingPreference.Jumpskirt,
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_ => ClothingPreference.Jumpsuit // Invalid enum values.
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};
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var backpack = Backpack switch
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{
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BackpackPreference.Backpack => BackpackPreference.Backpack,
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BackpackPreference.Satchel => BackpackPreference.Satchel,
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BackpackPreference.Duffelbag => BackpackPreference.Duffelbag,
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_ => BackpackPreference.Backpack // Invalid enum values.
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};
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var priorities = new Dictionary<string, JobPriority>(JobPriorities
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.Where(p => prototypeManager.HasIndex<JobPrototype>(p.Key) && p.Value switch
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{
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JobPriority.Never => false, // Drop never since that's assumed default.
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JobPriority.Low => true,
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JobPriority.Medium => true,
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JobPriority.High => true,
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_ => false
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}));
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var antags = AntagPreferences
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.Where(prototypeManager.HasIndex<AntagPrototype>)
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.ToList();
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var traits = TraitPreferences
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.Where(prototypeManager.HasIndex<TraitPrototype>)
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.ToList();
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Name = name;
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FlavorText = flavortext;
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Age = age;
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Sex = sex;
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Gender = gender;
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Appearance = appearance;
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Clothing = clothing;
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Backpack = backpack;
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_jobPriorities.Clear();
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foreach (var (job, priority) in priorities)
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{
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_jobPriorities.Add(job, priority);
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}
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PreferenceUnavailable = prefsUnavailableMode;
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_antagPreferences.Clear();
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_antagPreferences.AddRange(antags);
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_traitPreferences.Clear();
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_traitPreferences.AddRange(traits);
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}
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// sorry this is kind of weird and duplicated,
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/// working inside these non entity systems is a bit wack
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public static string GetName(string species, Gender gender)
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{
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var namingSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<NamingSystem>();
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return namingSystem.GetName(species, gender);
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}
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public override bool Equals(object? obj)
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{
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return obj is HumanoidCharacterProfile other && MemberwiseEquals(other);
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(
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HashCode.Combine(
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Name,
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Species,
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Age,
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Sex,
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Gender,
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Appearance,
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Clothing,
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Backpack
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),
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PreferenceUnavailable,
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_jobPriorities,
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_antagPreferences,
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_traitPreferences
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);
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}
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}
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}
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