38 lines
1.4 KiB
C#
38 lines
1.4 KiB
C#
using Content.Shared.Actions;
|
|
|
|
namespace Content.Shared.PAI
|
|
{
|
|
/// <summary>
|
|
/// pAIs, or Personal AIs, are essentially portable ghost role generators.
|
|
/// In their current implementation, they create a ghost role anyone can access,
|
|
/// and that a player can also "wipe" (reset/kick out player).
|
|
/// Theoretically speaking pAIs are supposed to use a dedicated "offer and select" system,
|
|
/// with the player holding the pAI being able to choose one of the ghosts in the round.
|
|
/// This seems too complicated for an initial implementation, though,
|
|
/// and there's not always enough players and ghost roles to justify it.
|
|
/// </summary>
|
|
public abstract class SharedPAISystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<PAIComponent, MapInitEvent>(OnMapInit);
|
|
SubscribeLocalEvent<PAIComponent, ComponentShutdown>(OnShutdown);
|
|
}
|
|
|
|
private void OnMapInit(EntityUid uid, PAIComponent component, MapInitEvent args)
|
|
{
|
|
_actionsSystem.AddAction(uid, ref component.MidiAction, component.MidiActionId);
|
|
}
|
|
|
|
private void OnShutdown(EntityUid uid, PAIComponent component, ComponentShutdown args)
|
|
{
|
|
_actionsSystem.RemoveAction(uid, component.MidiAction);
|
|
}
|
|
}
|
|
}
|
|
|