Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com> Co-authored-by: EmoGarbage404 <retron404@gmail.com>
13 lines
379 B
C#
13 lines
379 B
C#
using Content.Shared.Revolutionary;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Mindshield.Components;
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/// <summary>
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/// If a player has a Mindshield they will get this component to prevent conversion.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedRevolutionarySystem))]
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public sealed partial class MindShieldComponent : Component
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{
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}
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