Files
tbd-station-14/Content.Shared/Labels/LabelEvents.cs
2023-09-11 21:20:46 +10:00

46 lines
1.2 KiB
C#

using Robust.Shared.Serialization;
namespace Content.Shared.Labels
{
/// <summary>
/// Key representing which <see cref="PlayerBoundUserInterface"/> is currently open.
/// Useful when there are multiple UI for an object. Here it's future-proofing only.
/// </summary>
[Serializable, NetSerializable]
public enum HandLabelerUiKey
{
Key,
}
[Serializable, NetSerializable]
public enum PaperLabelVisuals
{
HasLabel,
}
/// <summary>
/// Represents a <see cref="HandLabelerComponent"/> state that can be sent to the client
/// </summary>
[Serializable, NetSerializable]
public sealed class HandLabelerBoundUserInterfaceState : BoundUserInterfaceState
{
public string CurrentLabel { get; }
public HandLabelerBoundUserInterfaceState(string currentLabel)
{
CurrentLabel = currentLabel;
}
}
[Serializable, NetSerializable]
public sealed class HandLabelerLabelChangedMessage : BoundUserInterfaceMessage
{
public string Label { get; }
public HandLabelerLabelChangedMessage(string label)
{
Label = label;
}
}
}