101 lines
2.8 KiB
C#
101 lines
2.8 KiB
C#
using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Kitchen
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{
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public sealed class SharedReagentGrinder
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{
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public static string BeakerSlotId = "beakerSlot";
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public static string InputContainerId = "inputContainer";
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}
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[Serializable, NetSerializable]
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public sealed class ReagentGrinderStartMessage : BoundUserInterfaceMessage
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{
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public readonly GrinderProgram Program;
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public ReagentGrinderStartMessage(GrinderProgram program)
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{
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Program = program;
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}
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}
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[Serializable, NetSerializable]
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public sealed class ReagentGrinderEjectChamberAllMessage : BoundUserInterfaceMessage
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{
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public ReagentGrinderEjectChamberAllMessage()
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{
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}
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}
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[Serializable, NetSerializable]
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public sealed class ReagentGrinderEjectChamberContentMessage : BoundUserInterfaceMessage
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{
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public NetEntity EntityId;
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public ReagentGrinderEjectChamberContentMessage(NetEntity entityId)
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{
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EntityId = entityId;
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}
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}
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[Serializable, NetSerializable]
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public sealed class ReagentGrinderWorkStartedMessage : BoundUserInterfaceMessage
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{
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public GrinderProgram GrinderProgram;
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public ReagentGrinderWorkStartedMessage(GrinderProgram grinderProgram)
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{
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GrinderProgram = grinderProgram;
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}
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}
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[Serializable, NetSerializable]
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public sealed class ReagentGrinderWorkCompleteMessage : BoundUserInterfaceMessage
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{
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public ReagentGrinderWorkCompleteMessage()
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{
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}
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}
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[Serializable, NetSerializable]
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public enum ReagentGrinderVisualState : byte
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{
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BeakerAttached
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}
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[Serializable, NetSerializable]
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public enum GrinderProgram : byte
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{
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Grind,
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Juice
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}
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[NetSerializable, Serializable]
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public enum ReagentGrinderUiKey : byte
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{
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Key
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}
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[NetSerializable, Serializable]
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public sealed class ReagentGrinderInterfaceState : BoundUserInterfaceState
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{
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public bool IsBusy;
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public bool HasBeakerIn;
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public bool Powered;
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public bool CanJuice;
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public bool CanGrind;
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public NetEntity[] ChamberContents;
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public ReagentQuantity[]? ReagentQuantities;
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public ReagentGrinderInterfaceState(bool isBusy, bool hasBeaker, bool powered, bool canJuice, bool canGrind, NetEntity[] chamberContents, ReagentQuantity[]? heldBeakerContents)
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{
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IsBusy = isBusy;
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HasBeakerIn = hasBeaker;
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Powered = powered;
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CanJuice = canJuice;
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CanGrind = canGrind;
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ChamberContents = chamberContents;
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ReagentQuantities = heldBeakerContents;
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}
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}
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}
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