Files
tbd-station-14/Content.Shared/Cabinet/SharedItemCabinetSystem.cs

130 lines
4.6 KiB
C#

using Content.Shared.Containers.ItemSlots;
using Content.Shared.Interaction;
using Content.Shared.Lock;
using Content.Shared.Verbs;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Shared.Cabinet;
public abstract class SharedItemCabinetSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<ItemCabinetComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<ItemCabinetComponent, ComponentRemove>(OnComponentRemove);
SubscribeLocalEvent<ItemCabinetComponent, ComponentStartup>(OnComponentStartup);
SubscribeLocalEvent<ItemCabinetComponent, ActivateInWorldEvent>(OnActivateInWorld);
SubscribeLocalEvent<ItemCabinetComponent, GetVerbsEvent<AlternativeVerb>>(AddToggleOpenVerb);
SubscribeLocalEvent<ItemCabinetComponent, EntInsertedIntoContainerMessage>(OnContainerModified);
SubscribeLocalEvent<ItemCabinetComponent, EntRemovedFromContainerMessage>(OnContainerModified);
SubscribeLocalEvent<ItemCabinetComponent, LockToggleAttemptEvent>(OnLockToggleAttempt);
}
private void OnComponentInit(EntityUid uid, ItemCabinetComponent cabinet, ComponentInit args)
{
_itemSlots.AddItemSlot(uid, "ItemCabinet", cabinet.CabinetSlot);
}
private void OnComponentRemove(EntityUid uid, ItemCabinetComponent cabinet, ComponentRemove args)
{
_itemSlots.RemoveItemSlot(uid, cabinet.CabinetSlot);
}
private void OnComponentStartup(EntityUid uid, ItemCabinetComponent cabinet, ComponentStartup args)
{
UpdateAppearance(uid, cabinet);
_itemSlots.SetLock(uid, cabinet.CabinetSlot, !cabinet.Opened);
}
protected virtual void UpdateAppearance(EntityUid uid, ItemCabinetComponent? cabinet = null)
{
// we don't fuck with appearance data, and instead just manually update the sprite on the client
}
private void OnContainerModified(EntityUid uid, ItemCabinetComponent cabinet, ContainerModifiedMessage args)
{
if (!cabinet.Initialized)
return;
if (args.Container.ID == cabinet.CabinetSlot.ID)
UpdateAppearance(uid, cabinet);
}
private void OnLockToggleAttempt(EntityUid uid, ItemCabinetComponent cabinet, ref LockToggleAttemptEvent args)
{
// Cannot lock or unlock while open.
if (cabinet.Opened)
args.Cancelled = true;
}
private void AddToggleOpenVerb(EntityUid uid, ItemCabinetComponent cabinet, GetVerbsEvent<AlternativeVerb> args)
{
if (args.Hands == null || !args.CanAccess || !args.CanInteract)
return;
if (TryComp<LockComponent>(uid, out var lockComponent) && lockComponent.Locked)
return;
// Toggle open verb
AlternativeVerb toggleVerb = new()
{
Act = () => ToggleItemCabinet(uid, args.User, cabinet)
};
if (cabinet.Opened)
{
toggleVerb.Text = Loc.GetString("verb-common-close");
toggleVerb.Icon =
new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/close.svg.192dpi.png"));
}
else
{
toggleVerb.Text = Loc.GetString("verb-common-open");
toggleVerb.Icon =
new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/open.svg.192dpi.png"));
}
args.Verbs.Add(toggleVerb);
}
private void OnActivateInWorld(EntityUid uid, ItemCabinetComponent comp, ActivateInWorldEvent args)
{
if (args.Handled)
return;
args.Handled = true;
ToggleItemCabinet(uid, args.User, comp);
}
/// <summary>
/// Toggles the ItemCabinet's state.
/// </summary>
public void ToggleItemCabinet(EntityUid uid, EntityUid? user = null, ItemCabinetComponent? cabinet = null)
{
if (!Resolve(uid, ref cabinet))
return;
if (TryComp<LockComponent>(uid, out var lockComponent) && lockComponent.Locked)
return;
cabinet.Opened = !cabinet.Opened;
Dirty(cabinet);
_itemSlots.SetLock(uid, cabinet.CabinetSlot, !cabinet.Opened);
if (_timing.IsFirstTimePredicted)
{
UpdateAppearance(uid, cabinet);
_audio.PlayPredicted(cabinet.DoorSound, uid, user, AudioParams.Default.WithVariation(0.15f));
}
}
}