Files
tbd-station-14/Content.Server/Engineering/EntitySystems/DisassembleOnAltVerbSystem.cs
nikthechampiongr 362d56981f Simplify DoAfterArgs behavior for movement and distance checks (#25226)
* Merge BreakOnWeightlessMove and BreakOnMove. Provide different theshold for weightless movement.

* Adjust WeightlessMovementThresholds. Put a thing I forgot to put in the doafterargs.

* Make DoAfterArgs only use OnMove to determine whether to check for
movement and MoveThreshold to determine the threshold regardless of
weightlessness. Gave DistanceThreshold a default value which will always
be checked now.

* Fix issue introduced by merge.

* Use interaction system for determining whether a distance is within range

* Fix incorrect doafter args introduced by previous merge.
Forgor to commit these.

* Exorcise ghost.

The execution system should have been deleted when I merged previously.
For a reason I cannot comprehend it came back, but only the execution
system.

* Exorcise ghost Pt. 2

* Allow for movement check to be overriden in zero g and adjust doafter args where needed.

You can now override checking for movement in zero g with the BreakOnWeightlessMove bool. By default it will check.
The following doafters were made to ignore the movement check in zero g:
- Healing yourself with healing items,
- Removing embedded projectiles,
- Using tools like welders and crowbars

* Adjust distance for cuffing/uncuffing to work. Make injections not break on weightless movement.

* Fix evil incorrect and uneeded comments
2024-03-19 21:09:00 +11:00

70 lines
2.4 KiB
C#

using Content.Server.Engineering.Components;
using Content.Shared.DoAfter;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Verbs;
using JetBrains.Annotations;
namespace Content.Server.Engineering.EntitySystems
{
[UsedImplicitly]
public sealed class DisassembleOnAltVerbSystem : EntitySystem
{
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DisassembleOnAltVerbComponent, GetVerbsEvent<AlternativeVerb>>(AddDisassembleVerb);
}
private void AddDisassembleVerb(EntityUid uid, DisassembleOnAltVerbComponent component, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanInteract || !args.CanAccess || args.Hands == null)
return;
AlternativeVerb verb = new()
{
Act = () =>
{
AttemptDisassemble(uid, args.User, args.Target, component);
},
Text = Loc.GetString("disassemble-system-verb-disassemble"),
Priority = 2
};
args.Verbs.Add(verb);
}
public async void AttemptDisassemble(EntityUid uid, EntityUid user, EntityUid target, DisassembleOnAltVerbComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
if (string.IsNullOrEmpty(component.Prototype))
return;
if (component.DoAfterTime > 0 && TryGet<SharedDoAfterSystem>(out var doAfterSystem))
{
var doAfterArgs = new DoAfterArgs(EntityManager, user, component.DoAfterTime, new AwaitedDoAfterEvent(), null)
{
BreakOnMove = true,
};
var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
if (result != DoAfterStatus.Finished)
return;
}
if (component.Deleted || Deleted(uid))
return;
if (!TryComp<TransformComponent>(uid, out var transformComp))
return;
var entity = EntityManager.SpawnEntity(component.Prototype, transformComp.Coordinates);
_handsSystem.TryPickup(user, entity);
EntityManager.DeleteEntity(uid);
}
}
}