* Merge BreakOnWeightlessMove and BreakOnMove. Provide different theshold for weightless movement. * Adjust WeightlessMovementThresholds. Put a thing I forgot to put in the doafterargs. * Make DoAfterArgs only use OnMove to determine whether to check for movement and MoveThreshold to determine the threshold regardless of weightlessness. Gave DistanceThreshold a default value which will always be checked now. * Fix issue introduced by merge. * Use interaction system for determining whether a distance is within range * Fix incorrect doafter args introduced by previous merge. Forgor to commit these. * Exorcise ghost. The execution system should have been deleted when I merged previously. For a reason I cannot comprehend it came back, but only the execution system. * Exorcise ghost Pt. 2 * Allow for movement check to be overriden in zero g and adjust doafter args where needed. You can now override checking for movement in zero g with the BreakOnWeightlessMove bool. By default it will check. The following doafters were made to ignore the movement check in zero g: - Healing yourself with healing items, - Removing embedded projectiles, - Using tools like welders and crowbars * Adjust distance for cuffing/uncuffing to work. Make injections not break on weightless movement. * Fix evil incorrect and uneeded comments
70 lines
2.4 KiB
C#
70 lines
2.4 KiB
C#
using Content.Server.Engineering.Components;
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using Content.Shared.DoAfter;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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namespace Content.Server.Engineering.EntitySystems
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{
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[UsedImplicitly]
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public sealed class DisassembleOnAltVerbSystem : EntitySystem
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{
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DisassembleOnAltVerbComponent, GetVerbsEvent<AlternativeVerb>>(AddDisassembleVerb);
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}
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private void AddDisassembleVerb(EntityUid uid, DisassembleOnAltVerbComponent component, GetVerbsEvent<AlternativeVerb> args)
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{
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if (!args.CanInteract || !args.CanAccess || args.Hands == null)
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return;
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AlternativeVerb verb = new()
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{
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Act = () =>
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{
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AttemptDisassemble(uid, args.User, args.Target, component);
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},
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Text = Loc.GetString("disassemble-system-verb-disassemble"),
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Priority = 2
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};
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args.Verbs.Add(verb);
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}
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public async void AttemptDisassemble(EntityUid uid, EntityUid user, EntityUid target, DisassembleOnAltVerbComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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if (string.IsNullOrEmpty(component.Prototype))
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return;
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if (component.DoAfterTime > 0 && TryGet<SharedDoAfterSystem>(out var doAfterSystem))
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{
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var doAfterArgs = new DoAfterArgs(EntityManager, user, component.DoAfterTime, new AwaitedDoAfterEvent(), null)
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{
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BreakOnMove = true,
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};
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var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
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if (result != DoAfterStatus.Finished)
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return;
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}
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if (component.Deleted || Deleted(uid))
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return;
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if (!TryComp<TransformComponent>(uid, out var transformComp))
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return;
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var entity = EntityManager.SpawnEntity(component.Prototype, transformComp.Coordinates);
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_handsSystem.TryPickup(user, entity);
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EntityManager.DeleteEntity(uid);
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}
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}
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}
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