* Partial work on StationSystem refactor. * WIP station jobs API. * forgor to fire off grid events. * Partial implementation of StationSpawningSystem * whoops infinite loop. * Spawners should work now. * it compiles. * tfw * Vestigial code cleanup. * fix station deletion. * attempt to make tests go brr * add latejoin spawnpoints to test maps. * make sure the station still exists while destructing spawners. * forgot an exists check. * destruction order check. * hopefully fix final test. * fail-safe radstorm. * Deep-clean job code further. This is bugged!!!!! * Fix job bug. (init order moment) * whooo cleanup * New job selection algorithm that tries to distribute fairly across stations. * small nitpicks * Give the heads their weights to replace the head field. * make overflow assign take a station list. * moment * Fixes and test #1 of many. * please fix nullspace * AssignJobs should no longer even consider showing up on a trace. * add comment. * Introduce station configs, praying i didn't miss something. * in one small change stations are now fully serializable. * Further doc comments. * whoops. * Solve bug where assignjobs didn't account for roundstart. * Fix spawning, improve the API. Caught an oversight in stationsystem that should've broke everything but didn't, whoops. * Goodbye JobController. * minor fix.. * fix test fail, remove debug logs. * quick serialization fixes. * fixes.. * sus * partialing * Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs Co-authored-by: Kara <lunarautomaton6@gmail.com> * Use dirtying to avoid rebuilding the list 2,100 times. * add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works) * Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs Co-authored-by: Kara <lunarautomaton6@gmail.com> * Add the Mysteriously Missing Captain Check. * Put maprender back the way it belongs. * I love addressing reviews. * Update Content.Server/Station/Systems/StationJobsSystem.cs Co-authored-by: Kara <lunarautomaton6@gmail.com> * doc cleanup. * Fix bureaucratic error, add job slot tests. * zero cost abstractions when * cri * saner error. * Fix spawning failing certain tests due to gameticker not handling falliability correctly. Can't fix this until I refactor the rest of spawning code. * submodule gaming * Packedenger. * Documentation consistency. Co-authored-by: Kara <lunarautomaton6@gmail.com>
70 lines
2.5 KiB
C#
70 lines
2.5 KiB
C#
using System;
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using System.Collections.Generic;
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using Content.Shared.Access;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Roles
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{
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/// <summary>
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/// Describes information for a single job on the station.
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/// </summary>
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[Prototype("job")]
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public sealed class JobPrototype : IPrototype
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{
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private string _name = string.Empty;
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[ViewVariables]
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[IdDataFieldAttribute]
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public string ID { get; } = default!;
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[DataField("supervisors")]
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public string Supervisors { get; } = "nobody";
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/// <summary>
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/// The name of this job as displayed to players.
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/// </summary>
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[DataField("name")]
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public string Name { get; } = string.Empty;
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[DataField("joinNotifyCrew")]
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public bool JoinNotifyCrew { get; } = false;
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[DataField("requireAdminNotify")]
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public bool RequireAdminNotify { get; } = false;
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[DataField("setPreference")]
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public bool SetPreference { get; } = true;
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[DataField("canBeAntag")]
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public bool CanBeAntag { get; } = true;
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/// <summary>
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/// Whether this job is a head.
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/// The job system will try to pick heads before other jobs on the same priority level.
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/// </summary>
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[DataField("weight")]
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public int Weight { get; private set; }
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[DataField("startingGear", customTypeSerializer: typeof(PrototypeIdSerializer<StartingGearPrototype>))]
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public string? StartingGear { get; private set; }
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[DataField("icon")] public string Icon { get; } = string.Empty;
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[DataField("special", serverOnly:true)]
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public JobSpecial[] Special { get; private set; } = Array.Empty<JobSpecial>();
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[DataField("departments")]
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public IReadOnlyCollection<string> Departments { get; } = Array.Empty<string>();
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[DataField("access", customTypeSerializer: typeof(PrototypeIdListSerializer<AccessLevelPrototype>))]
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public IReadOnlyCollection<string> Access { get; } = Array.Empty<string>();
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[DataField("accessGroups", customTypeSerializer: typeof(PrototypeIdListSerializer<AccessGroupPrototype>))]
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public IReadOnlyCollection<string> AccessGroups { get; } = Array.Empty<string>();
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}
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}
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