* Partial work on StationSystem refactor. * WIP station jobs API. * forgor to fire off grid events. * Partial implementation of StationSpawningSystem * whoops infinite loop. * Spawners should work now. * it compiles. * tfw * Vestigial code cleanup. * fix station deletion. * attempt to make tests go brr * add latejoin spawnpoints to test maps. * make sure the station still exists while destructing spawners. * forgot an exists check. * destruction order check. * hopefully fix final test. * fail-safe radstorm. * Deep-clean job code further. This is bugged!!!!! * Fix job bug. (init order moment) * whooo cleanup * New job selection algorithm that tries to distribute fairly across stations. * small nitpicks * Give the heads their weights to replace the head field. * make overflow assign take a station list. * moment * Fixes and test #1 of many. * please fix nullspace * AssignJobs should no longer even consider showing up on a trace. * add comment. * Introduce station configs, praying i didn't miss something. * in one small change stations are now fully serializable. * Further doc comments. * whoops. * Solve bug where assignjobs didn't account for roundstart. * Fix spawning, improve the API. Caught an oversight in stationsystem that should've broke everything but didn't, whoops. * Goodbye JobController. * minor fix.. * fix test fail, remove debug logs. * quick serialization fixes. * fixes.. * sus * partialing * Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs Co-authored-by: Kara <lunarautomaton6@gmail.com> * Use dirtying to avoid rebuilding the list 2,100 times. * add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works) * Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs Co-authored-by: Kara <lunarautomaton6@gmail.com> * Add the Mysteriously Missing Captain Check. * Put maprender back the way it belongs. * I love addressing reviews. * Update Content.Server/Station/Systems/StationJobsSystem.cs Co-authored-by: Kara <lunarautomaton6@gmail.com> * doc cleanup. * Fix bureaucratic error, add job slot tests. * zero cost abstractions when * cri * saner error. * Fix spawning failing certain tests due to gameticker not handling falliability correctly. Can't fix this until I refactor the rest of spawning code. * submodule gaming * Packedenger. * Documentation consistency. Co-authored-by: Kara <lunarautomaton6@gmail.com>
62 lines
2.2 KiB
C#
62 lines
2.2 KiB
C#
using Content.Server.Station.Systems;
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using Content.Shared.Roles;
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using JetBrains.Annotations;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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namespace Content.Server.Station.Components;
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/// <summary>
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/// Stores information about a station's job selection.
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/// </summary>
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[RegisterComponent, Friend(typeof(StationJobsSystem)), PublicAPI]
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public sealed class StationJobsComponent : Component
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{
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/// <summary>
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/// Total *round-start* jobs at station start.
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/// </summary>
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[DataField("roundStartTotalJobs")] public int RoundStartTotalJobs;
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/// <summary>
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/// Total *mid-round* jobs at station start.
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/// </summary>
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[DataField("midRoundTotalJobs")] public int MidRoundTotalJobs;
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/// <summary>
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/// Current total jobs.
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/// </summary>
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[DataField("totalJobs")] public int TotalJobs;
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/// <summary>
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/// The percentage of jobs remaining.
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/// </summary>
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/// <remarks>
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/// Null if MidRoundTotalJobs is zero. This is a NaN free API.
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/// </remarks>
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[ViewVariables]
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public float? PercentJobsRemaining => MidRoundTotalJobs > 0 ? TotalJobs / (float) MidRoundTotalJobs : null;
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/// <summary>
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/// The current list of jobs.
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/// </summary>
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/// <remarks>
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/// This should not be mutated or used directly unless you really know what you're doing, go through StationJobsSystem.
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/// </remarks>
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[DataField("jobList", customTypeSerializer: typeof(PrototypeIdDictionarySerializer<uint?, JobPrototype>))]
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public Dictionary<string, uint?> JobList = new();
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/// <summary>
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/// The round-start list of jobs.
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/// </summary>
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/// <remarks>
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/// This should not be mutated, ever.
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/// </remarks>
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[DataField("roundStartJobList", customTypeSerializer: typeof(PrototypeIdDictionarySerializer<uint?, JobPrototype>))]
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public Dictionary<string, uint?> RoundStartJobList = new();
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/// <summary>
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/// Overflow jobs that round-start can spawn infinitely many of.
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/// </summary>
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[DataField("overflowJobs", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<JobPrototype>))] public HashSet<string> OverflowJobs = new();
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}
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