Files
tbd-station-14/Content.Client/Placeable/PlaceableSurfaceComponent.cs
2021-06-09 22:19:39 +02:00

75 lines
1.7 KiB
C#

using Content.Shared.Placeable;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
namespace Content.Client.Placeable
{
[RegisterComponent]
[ComponentReference(typeof(SharedPlaceableSurfaceComponent))]
public class PlaceableSurfaceComponent : SharedPlaceableSurfaceComponent
{
private bool _isPlaceable;
private bool _placeCentered;
private Vector2 _positionOffset;
public override bool IsPlaceable
{
get => _isPlaceable;
set
{
if (_isPlaceable == value)
{
return;
}
_isPlaceable = value;
}
}
public override bool PlaceCentered
{
get => _placeCentered;
set
{
if (_placeCentered == value)
{
return;
}
_placeCentered = value;
}
}
public override Vector2 PositionOffset
{
get => _positionOffset;
set
{
if (_positionOffset.EqualsApprox(value))
{
return;
}
_positionOffset = value;
}
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not PlaceableSurfaceComponentState state)
{
return;
}
_isPlaceable = state.IsPlaceable;
_placeCentered = state.PlaceCentered;
_positionOffset = state.PositionOffset;
}
}
}