Files
tbd-station-14/Content.Server/GameObjects/Components/Items/Clothing/ClothingComponent.cs
PrPleGoo 35f3cbe3f9 Engineer's helmet (#188)
* refacting some sprite things

* fix sprites

* Netcode for sending a new icon state to the ClientComponent

* Fixed broken torches.

* Fix dirty calls.

* ClothingComponentState now also includes EquippedPrefix

* Inherritance ClothingComponent : ItemComponent

* Added parameter to ItemComponentState constructor.

* Update RobustToolbox

* Revert "Update RobustToolbox"

This reverts commit 82c7e98ff3853b64698d5e80a45cd7a3758618e0.

Undo weird commit to toolbox?
2019-04-08 12:18:27 +02:00

58 lines
1.8 KiB
C#

using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Items;
using SS14.Shared.GameObjects;
using SS14.Shared.Serialization;
using System;
using System.Collections.Generic;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
namespace Content.Server.GameObjects
{
public class ClothingComponent : ItemComponent
{
public override string Name => "Clothing";
public override uint? NetID => ContentNetIDs.CLOTHING;
public override Type StateType => typeof(ClothingComponentState);
public SlotFlags SlotFlags = SlotFlags.PREVENTEQUIP; //Different from None, NONE allows equips if no slot flags are required
private int _heatResistance;
public int HeatResistance => _heatResistance;
private string _clothingEquippedPrefix;
public string ClothingEquippedPrefix
{
get
{
return _clothingEquippedPrefix;
}
set
{
Dirty();
_clothingEquippedPrefix = value;
}
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
// TODO: Writing.
serializer.DataReadFunction("Slots", new List<string>(0), list =>
{
foreach (var slotflagsloaded in list)
{
SlotFlags |= (SlotFlags)Enum.Parse(typeof(SlotFlags), slotflagsloaded.ToUpper());
}
});
serializer.DataFieldCached(ref _heatResistance, "HeatResistance", 323);
}
public override ComponentState GetComponentState()
{
return new ClothingComponentState(ClothingEquippedPrefix, EquippedPrefix);
}
}
}