* adds a link limit to device list * locale strings * uhhh what's efcore doing there * adds a UI for device list on the device * merge conflict fixing
127 lines
4.6 KiB
C#
127 lines
4.6 KiB
C#
using Content.Shared.DeviceNetwork;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.Controls;
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namespace Content.Client.NetworkConfigurator;
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public sealed class NetworkConfiguratorBoundUserInterface : BoundUserInterface
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private NetworkConfiguratorListMenu? _listMenu;
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private NetworkConfiguratorConfigurationMenu? _configurationMenu;
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private NetworkConfiguratorSystem _netConfig;
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private DeviceListSystem _deviceList;
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public NetworkConfiguratorBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) : base(owner, uiKey)
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{
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IoCManager.InjectDependencies(this);
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_netConfig = _entityManager.System<NetworkConfiguratorSystem>();
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_deviceList = _entityManager.System<DeviceListSystem>();
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}
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public void OnRemoveButtonPressed(string address)
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{
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SendMessage(new NetworkConfiguratorRemoveDeviceMessage(address));
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}
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protected override void Open()
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{
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base.Open();
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switch (UiKey)
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{
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case NetworkConfiguratorUiKey.List:
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_listMenu = new NetworkConfiguratorListMenu(this);
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_listMenu.OnClose += Close;
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_listMenu.ClearButton.OnPressed += _ => OnClearButtonPressed();
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_listMenu.OpenCentered();
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break;
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case NetworkConfiguratorUiKey.Configure:
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_configurationMenu = new NetworkConfiguratorConfigurationMenu();
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_configurationMenu.OnClose += Close;
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_configurationMenu.Set.OnPressed += _ => OnConfigButtonPressed(NetworkConfiguratorButtonKey.Set);
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_configurationMenu.Add.OnPressed += _ => OnConfigButtonPressed(NetworkConfiguratorButtonKey.Add);
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//_configurationMenu.Edit.OnPressed += _ => OnConfigButtonPressed(NetworkConfiguratorButtonKey.Edit);
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_configurationMenu.Clear.OnPressed += _ => OnConfigButtonPressed(NetworkConfiguratorButtonKey.Clear);
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_configurationMenu.Copy.OnPressed += _ => OnConfigButtonPressed(NetworkConfiguratorButtonKey.Copy);
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_configurationMenu.Show.OnPressed += OnShowPressed;
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_configurationMenu.Show.Pressed = _netConfig.ConfiguredListIsTracked(Owner.Owner);
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_configurationMenu.OpenCentered();
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break;
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}
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}
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private void OnShowPressed(BaseButton.ButtonEventArgs args)
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{
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if (!args.Button.Pressed)
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{
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_netConfig.ToggleVisualization(Owner.Owner, false);
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return;
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}
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if (_entityManager.GetComponent<MetaDataComponent>(Owner.Owner).EntityLifeStage == EntityLifeStage.Initialized)
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{
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// We're in mapping mode. Do something hacky.
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SendMessage(new ManualDeviceListSyncMessage(null, null));
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return;
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}
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_netConfig.ToggleVisualization(Owner.Owner, true);
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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switch (state)
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{
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case NetworkConfiguratorUserInterfaceState configState:
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_listMenu?.UpdateState(configState);
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break;
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case DeviceListUserInterfaceState listState:
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_configurationMenu?.UpdateState(listState);
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break;
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}
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}
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protected override void ReceiveMessage(BoundUserInterfaceMessage message)
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{
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base.ReceiveMessage(message);
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if (_configurationMenu == null
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|| _entityManager.GetComponent<MetaDataComponent>(Owner.Owner).EntityLifeStage > EntityLifeStage.Initialized
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|| message is not ManualDeviceListSyncMessage cast
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|| cast.Device == null
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|| cast.Devices == null)
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{
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return;
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}
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_netConfig.SetActiveDeviceList(Owner.Owner, cast.Device.Value);
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_deviceList.UpdateDeviceList(cast.Device.Value, cast.Devices);
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_netConfig.ToggleVisualization(Owner.Owner, true);
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_configurationMenu.Show.Pressed = true;
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing) return;
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_listMenu?.Dispose();
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_configurationMenu?.Dispose();
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}
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private void OnClearButtonPressed()
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{
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SendMessage(new NetworkConfiguratorClearDevicesMessage());
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}
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private void OnConfigButtonPressed(NetworkConfiguratorButtonKey buttonKey)
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{
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SendMessage(new NetworkConfiguratorButtonPressedMessage(buttonKey));
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}
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}
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