* Adds three new smites, headstand, locker stuff, and reptilian species swap. * Localize all the smites. * save work * More smites... * Final tweaks. * oops * !PLEH * Adds disarm prone and improved hand removal options. * fix chances. * take out the trash. * Add some admin TRICKS instead of more smites. * oop * Implements the admin test arena and associated trick. * Tricks for granting/revoking access. * e * mfw * Implement quick dialogs, for when you don't want to spend 20 minutes writing a simple dialog prompt. * Forgot the rejuv icon. * E * docs * augh * Add rename/redescribe buttons. * Adds objects menu, implements a couple tricks for stations. * 1984 * Adds a trick for effectively infinite power. * fixes some icon uggo. * a * HALT! * Pause/unpause buttons. * Forgor the textures. * they broke every bone in their body. * i added more * more battery actions, touch up battery icon. * Address reviews.
43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using System;
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using Content.Client.Administration;
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using Content.Client.Administration.Systems;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Network;
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namespace Content.Client.Commands
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{
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[AnyCommand]
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public sealed class OpenAHelpCommand : IConsoleCommand
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{
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public string Command => "openahelp";
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public string Description => $"Opens AHelp channel for a given NetUserID, or your personal channel if none given.";
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public string Help => $"{Command} [<netuserid>]";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length >= 2)
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{
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shell.WriteLine(Help);
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return;
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}
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if (args.Length == 0)
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{
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EntitySystem.Get<BwoinkSystem>().Open();
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}
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else
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{
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if (Guid.TryParse(args[0], out var guid))
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{
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EntitySystem.Get<BwoinkSystem>().Open(new NetUserId(guid));
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}
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else
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{
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shell.WriteLine("Bad GUID!");
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}
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}
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}
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}
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}
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