29 lines
831 B
C#
29 lines
831 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Movement.Components;
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[NetworkedComponent, RegisterComponent]
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public sealed class SlowContactsComponent : Component
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{
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[ViewVariables, DataField("walkSpeedModifier")]
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public float WalkSpeedModifier { get; set; } = 1.0f;
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[ViewVariables, DataField("sprintSpeedModifier")]
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public float SprintSpeedModifier { get; set; } = 1.0f;
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}
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[Serializable, NetSerializable]
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public sealed class SlowContactsComponentState : ComponentState
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{
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public readonly float WalkSpeedModifier;
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public readonly float SprintSpeedModifier;
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public SlowContactsComponentState(float walkSpeedModifier, float sprintSpeedModifier)
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{
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WalkSpeedModifier = walkSpeedModifier;
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SprintSpeedModifier = sprintSpeedModifier;
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}
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}
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