Files
tbd-station-14/Content.Shared/Fluids/Components/DrainComponent.cs
2023-04-11 21:21:30 +10:00

41 lines
1.2 KiB
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Fluids.Components;
[RegisterComponent, NetworkedComponent]
public sealed class DrainComponent : Component
{
public const string SolutionName = "drainBuffer";
[DataField("accumulator")]
public float Accumulator = 0f;
/// <summary>
/// How many units per second the drain can absorb from the surrounding puddles.
/// Divided by puddles, so if there are 5 puddles this will take 1/5 from each puddle.
/// This will stay fixed to 1 second no matter what DrainFrequency is.
/// </summary>
[DataField("unitsPerSecond")]
public float UnitsPerSecond = 6f;
/// <summary>
/// How many units are ejected from the buffer per second.
/// </summary>
[DataField("unitsDestroyedPerSecond")]
public float UnitsDestroyedPerSecond = 3f;
/// <summary>
/// How many (unobstructed) tiles away the drain will
/// drain puddles from.
/// </summary>
[DataField("range")]
public float Range = 2f;
/// <summary>
/// How often in seconds the drain checks for puddles around it.
/// If the EntityQuery seems a bit unperformant this can be increased.
/// </summary>
[DataField("drainFrequency")]
public float DrainFrequency = 1f;
}