* init * some bonus stuff * CheckForAnyReaders * reader * doc * review * fuck yaml * Me when I push changes myshelf --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
186 lines
5.1 KiB
C#
186 lines
5.1 KiB
C#
using Content.Shared.DoAfter;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Lock;
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/// <summary>
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/// Allows locking/unlocking, with access determined by AccessReader
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(LockSystem))]
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[AutoGenerateComponentState]
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public sealed partial class LockComponent : Component
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{
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/// <summary>
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/// Whether or not the lock is locked.
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/// </summary>
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[DataField("locked"), ViewVariables(VVAccess.ReadWrite)]
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[AutoNetworkedField]
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public bool Locked = true;
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/// <summary>
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/// If true, will show verbs to lock and unlock the item. Otherwise, it will not.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool ShowLockVerbs = true;
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/// <summary>
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/// If true will show examine text.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool ShowExamine = true;
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/// <summary>
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/// Whether or not the lock is locked by simply clicking.
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/// </summary>
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[DataField("lockOnClick"), ViewVariables(VVAccess.ReadWrite)]
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[AutoNetworkedField]
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public bool LockOnClick;
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/// <summary>
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/// Whether or not the lock is unlocked by simply clicking.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool UnlockOnClick = true;
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/// <summary>
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/// Whether or not the lock is locked when used it hand.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool LockInHand;
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/// <summary>
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/// Whether or not the lock is unlocked when used in hand.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool UnlockInHand;
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/// <summary>
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/// Whether access requirements should be checked for this lock.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool UseAccess = true;
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/// <summary>
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/// What readers should be checked to determine if an entity has access.
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/// If null, all possible readers are checked.
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/// </summary>
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[DataField, AutoNetworkedField]
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public LockTypes? CheckedLocks;
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/// <summary>
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/// Whether any reader needs to be accessed to operate this lock.
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/// By default, all readers need to be able to be accessed.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool CheckForAnyReaders;
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/// <summary>
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/// The sound played when unlocked.
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/// </summary>
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[DataField("unlockingSound"), ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier? UnlockSound = new SoundPathSpecifier("/Audio/Machines/door_lock_off.ogg")
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{
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Params = AudioParams.Default.WithVolume(-5f),
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};
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/// <summary>
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/// The sound played when locked.
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/// </summary>
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[DataField("lockingSound"), ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier? LockSound = new SoundPathSpecifier("/Audio/Machines/door_lock_on.ogg")
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{
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Params = AudioParams.Default.WithVolume(-5f)
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};
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/// <summary>
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/// Whether or not an emag disables it.
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/// </summary>
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[DataField]
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[AutoNetworkedField]
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public bool BreakOnAccessBreaker = true;
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/// <summary>
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/// Amount of do-after time needed to lock the entity.
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/// </summary>
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/// <remarks>
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/// If set to zero, no do-after will be used.
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/// </remarks>
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[DataField]
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[AutoNetworkedField]
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public TimeSpan LockTime;
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/// <summary>
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/// Amount of do-after time needed to unlock the entity.
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/// </summary>
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/// <remarks>
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/// If set to zero, no do-after will be used.
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/// </remarks>
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[DataField]
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[AutoNetworkedField]
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public TimeSpan UnlockTime;
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/// <summary>
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/// Whether this lock can be locked again after being unlocked.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool AllowRepeatedLocking = true;
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}
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/// <summary>
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/// Event raised on the lock when a toggle is attempted.
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/// Can be cancelled to prevent it.
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/// </summary>
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[ByRefEvent]
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public record struct LockToggleAttemptEvent(EntityUid User, bool Silent = false, bool Cancelled = false);
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/// <summary>
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/// Event raised on the user when a toggle is attempted.
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/// Can be cancelled to prevent it.
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/// </summary>
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[ByRefEvent]
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public record struct UserLockToggleAttemptEvent(EntityUid Target, bool Silent = false, bool Cancelled = false);
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/// <summary>
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/// Event raised on a lock after it has been toggled.
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/// </summary>
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[ByRefEvent]
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public readonly record struct LockToggledEvent(bool Locked);
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/// <summary>
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/// Used to lock a lockable entity that has a lock time configured.
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/// </summary>
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/// <seealso cref="LockComponent"/>
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/// <seealso cref="LockSystem"/>
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[Serializable, NetSerializable]
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public sealed partial class LockDoAfter : DoAfterEvent
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{
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public override DoAfterEvent Clone()
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{
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return this;
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}
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}
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/// <summary>
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/// Used to unlock a lockable entity that has an unlock time configured.
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/// </summary>
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/// <seealso cref="LockComponent"/>
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/// <seealso cref="LockSystem"/>
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[Serializable, NetSerializable]
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public sealed partial class UnlockDoAfter : DoAfterEvent
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{
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public override DoAfterEvent Clone()
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{
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return this;
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}
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}
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[NetSerializable]
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[Serializable]
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public enum LockVisuals : byte
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{
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Locked
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}
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