Files
tbd-station-14/Content.Server/EntityEffects/Effects/ExplodeEntityEffectSystem.cs
Princess Cheeseballs d4a32ce502 Mild Entity Effect/Condition Cleanup (#41059)
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* borger

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-23 23:35:59 +00:00

21 lines
808 B
C#

using Content.Server.Explosion.EntitySystems;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects;
using Content.Shared.Explosion.Components;
namespace Content.Server.EntityEffects.Effects;
/// <summary>
/// Makes this entity explode using its <see cref="ExplosiveComponent"/>.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
public sealed partial class ExplodeEntityEffectSystem : EntityEffectSystem<ExplosiveComponent, Explode>
{
[Dependency] private readonly ExplosionSystem _explosion = default!;
protected override void Effect(Entity<ExplosiveComponent> entity, ref EntityEffectEvent<Explode> args)
{
_explosion.TriggerExplosive(entity, entity, args.Effect.Delete, args.Effect.Intensity, args.Effect.Radius, args.User);
}
}