* Power stuff - Add shared IsPowered - Add shared ResolveApc - Move PowerChangedEvent to shared for now - Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it. * big update * boing
48 lines
1.8 KiB
C#
48 lines
1.8 KiB
C#
using Content.Server.Power.Components;
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using Content.Server.Station.Systems;
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using Content.Shared.AlertLevel;
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using Content.Shared.Power;
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namespace Content.Server.AlertLevel;
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public sealed class AlertLevelDisplaySystem : EntitySystem
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{
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[Dependency] private readonly StationSystem _stationSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<AlertLevelChangedEvent>(OnAlertChanged);
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SubscribeLocalEvent<AlertLevelDisplayComponent, ComponentInit>(OnDisplayInit);
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SubscribeLocalEvent<AlertLevelDisplayComponent, PowerChangedEvent>(OnPowerChanged);
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}
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private void OnAlertChanged(AlertLevelChangedEvent args)
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{
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var query = EntityQueryEnumerator<AlertLevelDisplayComponent, AppearanceComponent>();
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while (query.MoveNext(out var uid, out _, out var appearance))
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{
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_appearance.SetData(uid, AlertLevelDisplay.CurrentLevel, args.AlertLevel, appearance);
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}
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}
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private void OnDisplayInit(EntityUid uid, AlertLevelDisplayComponent alertLevelDisplay, ComponentInit args)
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{
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if (TryComp(uid, out AppearanceComponent? appearance))
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{
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var stationUid = _stationSystem.GetOwningStation(uid);
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if (stationUid != null && TryComp(stationUid, out AlertLevelComponent? alert))
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{
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_appearance.SetData(uid, AlertLevelDisplay.CurrentLevel, alert.CurrentLevel, appearance);
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}
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}
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}
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private void OnPowerChanged(EntityUid uid, AlertLevelDisplayComponent alertLevelDisplay, ref PowerChangedEvent args)
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{
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if (!TryComp(uid, out AppearanceComponent? appearance))
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return;
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_appearance.SetData(uid, AlertLevelDisplay.Powered, args.Powered, appearance);
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}
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}
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