88 lines
3.4 KiB
C#
88 lines
3.4 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.Weapons.Ranged.Systems;
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using Content.Shared.Camera;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using Content.Shared.Projectiles;
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using Content.Shared.Weapons.Melee;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Player;
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using Robust.Shared.Physics.Events;
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namespace Content.Server.Projectiles;
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public sealed class ProjectileSystem : SharedProjectileSystem
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{
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly GunSystem _guns = default!;
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[Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ProjectileComponent, StartCollideEvent>(OnStartCollide);
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}
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private void OnStartCollide(EntityUid uid, ProjectileComponent component, ref StartCollideEvent args)
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{
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// This is so entities that shouldn't get a collision are ignored.
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if (args.OurFixture.ID != ProjectileFixture || !args.OtherFixture.Hard || component.DamagedEntity)
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return;
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var otherEntity = args.OtherEntity;
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// it's here so this check is only done once before possible hit
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var attemptEv = new ProjectileReflectAttemptEvent(uid, component, false);
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RaiseLocalEvent(otherEntity, ref attemptEv);
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if (attemptEv.Cancelled)
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{
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SetShooter(component, otherEntity);
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return;
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}
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var otherName = ToPrettyString(otherEntity);
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var direction = args.OurBody.LinearVelocity.Normalized;
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var modifiedDamage = _damageableSystem.TryChangeDamage(otherEntity, component.Damage, component.IgnoreResistances, origin: component.Shooter);
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var deleted = Deleted(otherEntity);
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if (modifiedDamage is not null && EntityManager.EntityExists(component.Shooter))
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{
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if (modifiedDamage.Total > FixedPoint2.Zero && !deleted)
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{
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RaiseNetworkEvent(new DamageEffectEvent(Color.Red, new List<EntityUid> {otherEntity}), Filter.Pvs(otherEntity, entityManager: EntityManager));
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}
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_adminLogger.Add(LogType.BulletHit,
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HasComp<ActorComponent>(otherEntity) ? LogImpact.Extreme : LogImpact.High,
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$"Projectile {ToPrettyString(uid):projectile} shot by {ToPrettyString(component.Shooter):user} hit {otherName:target} and dealt {modifiedDamage.Total:damage} damage");
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}
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if (!deleted)
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{
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_guns.PlayImpactSound(otherEntity, modifiedDamage, component.SoundHit, component.ForceSound);
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_sharedCameraRecoil.KickCamera(otherEntity, direction);
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}
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var ev = new ProjectileCollideEvent(uid, false);
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RaiseLocalEvent(args.OtherEntity, ref ev);
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if (!ev.Cancelled)
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{
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component.DamagedEntity = true;
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if (component.DeleteOnCollide)
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{
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QueueDel(uid);
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}
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if (component.ImpactEffect != null && TryComp<TransformComponent>(uid, out var xform))
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{
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RaiseNetworkEvent(new ImpactEffectEvent(component.ImpactEffect, xform.Coordinates), Filter.Pvs(xform.Coordinates, entityMan: EntityManager));
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}
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}
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}
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}
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