* A lot of unfinished work, trying to figure stuff out but it ain't really working * The eye colors finally work on the sprite! * Big refactor for HumanoidProfileEditor, crashes upon making a lobby * Fixed Lobby crashing * Moves the eye selection box to a new tab, which fixes selection the box from going off-screen and not expanding the bars * uncommented something I shouldn't have commented out * Moved eye colors back to the appearance tab, still some ui glitches * Made it possible to scroll in the appearance tab * Added "Eye color:" label * Migrating some deprecated functions into their replacements * Merged two private sealed classes into one public class, removing duplication
35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
using Content.Shared.Preferences;
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using Content.Shared.Prototypes;
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using Content.Shared.Utility;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Client.UserInterface
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{
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public partial class HumanoidProfileEditor
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{
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private readonly IRobustRandom _random;
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private readonly IPrototypeManager _prototypeManager;
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private void RandomizeEverything()
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{
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Profile = HumanoidCharacterProfile.Random();
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UpdateSexControls();
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UpdateGenderControls();
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UpdateClothingControls();
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UpdateAgeEdit();
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UpdateNameEdit();
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UpdateHairPickers();
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UpdateEyePickers();
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}
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private void RandomizeName()
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{
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var firstName = _random.Pick(Profile.Sex.FirstNames(_prototypeManager).Values);
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var lastName = _random.Pick(_prototypeManager.Index<DatasetPrototype>("names_last"));
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SetName($"{firstName} {lastName}");
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UpdateNameEdit();
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}
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}
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}
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