* Vending machine jingle much less intense * SpeechSoundsPrototype has a built in variation parameter * Sounds in your face are louder but roll off more aggressively so that distant talking sounds are less distracting * Redo that * Speech noise system now supports variation of pitch * license stuff * PAIs have speech sounds now. Made by altering the pAI sounds. * Monkeys have sounds from goon now * New Speech Sounds * Oops
33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
using System.Collections.Generic;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.Audio;
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using Content.Shared.Sound;
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namespace Content.Shared.Speech
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{
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[Prototype("speechSounds")]
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public sealed class SpeechSoundsPrototype : IPrototype
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{
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[ViewVariables]
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[IdDataFieldAttribute]
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public string ID { get; } = default!;
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//Variation is here instead of in SharedSpeechComponent since some sets of
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//sounds may require more fine tuned pitch variation than others.
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[DataField("variation")]
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public float Variation { get; set; } = 0.1f;
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[DataField("saySound")]
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public SoundSpecifier SaySound { get; set; } = new SoundPathSpecifier("/Audio/Voice/Talk/speak_2.ogg");
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[DataField("askSound")]
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public SoundSpecifier AskSound { get; set; } = new SoundPathSpecifier("/Audio/Voice/Talk/speak_2_ask.ogg");
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[DataField("exclaimSound")]
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public SoundSpecifier ExclaimSound { get; set; } = new SoundPathSpecifier("/Audio/Voice/Talk/speak_2_exclaim.ogg");
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}
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}
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